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Check the flat qualifier from the correct member
[libs/gl.git] / source / bloom.h
diff --git a/source/bloom.h b/source/bloom.h
deleted file mode 100644 (file)
index ddf46fe..0000000
+++ /dev/null
@@ -1,70 +0,0 @@
-#ifndef MSP_GL_BLOOM_H_
-#define MSP_GL_BLOOM_H_
-
-#include "framebuffer.h"
-#include "mesh.h"
-#include "postprocessor.h"
-#include "texture2d.h"
-#include "texturing.h"
-#include "program.h"
-#include "programdata.h"
-#include "rendertarget.h"
-
-namespace Msp {
-namespace GL {
-
-/**
-The Bloom post-processing effect causes very bright areas of the image to bleed
-into surrounding pixels.  Commonly used together with HDR rendering.
-
-The technique used is to gaussian blur the image and then blend the result with
-the original image.  With suitable parameters, this effect may also be used as
-a blur filter.
-*/
-class Bloom: public PostProcessor
-{
-public:
-       struct Template: public PostProcessor::Template
-       {
-               class Loader: public DataFile::DerivedObjectLoader<Template, PostProcessor::Template::Loader>
-               {
-               public:
-                       Loader(Template &);
-               };
-
-               float radius;
-               float strength;
-
-               Template();
-
-               virtual Bloom *create(unsigned, unsigned) const;
-       };
-
-private:
-       RenderTarget *target[2];
-       ProgramData common_shdata;
-       Program blur_shader;
-       ProgramData blur_shdata[2];
-       Program combine_shader;
-       Texturing combine_texturing;
-       RefPtr<Mesh> quad;
-
-public:
-       Bloom(unsigned, unsigned);
-       ~Bloom();
-
-       /** Sets the σ value of the gaussian blur.  Values much larger than 4.0 are
-       likely to cause artifacts. */
-       void set_radius(float);
-
-       /** Sets the blend factor between original and blurred images.  Larger
-       values mean more blurriness. */
-       void set_strength(float);
-
-       virtual void render(Renderer &, const Texture2D &, const Texture2D &);
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif