quad(get_fullscreen_quad())
{
blur_shader.attach_shader(get_fullscreen_vertex_shader());
- blur_shader.attach_shader_owned(new Shader(FRAGMENT_SHADER, blur_fs));
+ blur_shader.attach_shader_owned(new FragmentShader(blur_fs));
blur_shader.link();
combine_shader.attach_shader(get_fullscreen_vertex_shader());
- combine_shader.attach_shader_owned(new Shader(FRAGMENT_SHADER, combine_fs));
+ combine_shader.attach_shader_owned(new FragmentShader(combine_fs));
combine_shader.link();
blur_shdata[0].uniform("delta", 1.0f/w, 0.0f);