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Check the flat qualifier from the correct member
[libs/gl.git] / source / bloom.cpp
diff --git a/source/bloom.cpp b/source/bloom.cpp
deleted file mode 100644 (file)
index c7bfd46..0000000
+++ /dev/null
@@ -1,111 +0,0 @@
-#include <cmath>
-#include <msp/strings/format.h>
-#include "blend.h"
-#include "bloom.h"
-#include "misc.h"
-#include "renderer.h"
-#include "shader.h"
-#include "tests.h"
-#include "texunit.h"
-
-using namespace std;
-
-namespace Msp {
-namespace GL {
-
-Bloom::Bloom(unsigned w, unsigned h):
-       blur_shader("bloom_blur.glsl"),
-       combine_shader("bloom_combine.glsl"),
-       quad(get_fullscreen_quad())
-{
-       blur_shdata[0].uniform("delta", 1.0f/w, 0.0f);
-       blur_shdata[1].uniform("delta", 0.0f, 1.0f/h);
-
-       for(unsigned i=0; i<2; ++i)
-               target[i] = new RenderTarget(w, h, (RENDER_COLOR,RGB16F));
-       target[1]->set_texture_filter(LINEAR);
-
-       common_shdata.uniform("source", 0);
-       common_shdata.uniform("blurred", 1);
-
-       combine_texturing.attach(1, target[1]->get_target_texture(RENDER_COLOR));
-
-       set_radius(2.0f);
-       set_strength(0.2f);
-}
-
-Bloom::~Bloom()
-{
-       for(unsigned i=0; i<2; ++i)
-               delete target[i];
-}
-
-void Bloom::set_radius(float r)
-{
-       if(r<=0.0f)
-               throw invalid_argument("Bloom::set_radius");
-
-       int size = min(static_cast<int>(r*3.0f), 9);
-       common_shdata.uniform("size", size);
-
-       vector<float> factors(size*2+1);
-       float sum = 0.0f;
-       r = 2*r*r;
-       for(int i=-size; i<=size; ++i)
-               sum += (factors[size+i] = exp(-i*i/r));
-       for(int i=0; i<=size*2; ++i)
-               factors[i] /= sum;
-
-       common_shdata.uniform1_array("factors", size*2+1, &factors.front());
-}
-
-void Bloom::set_strength(float s)
-{
-       if(s<0.0f || s>1.0f)
-               throw invalid_argument("Bloom::set_strength");
-       common_shdata.uniform("strength", s);
-}
-
-void Bloom::render(Renderer &renderer, const Texture2D &src, const Texture2D &)
-{
-       Renderer::Push push(renderer);
-       renderer.set_shader_program(&blur_shader, &common_shdata);
-       for(unsigned i=0; i<2; ++i)
-       {
-               BindRestore bind_fbo(target[i]->get_framebuffer());
-               Renderer::Push push2(renderer);
-               renderer.set_texture(i ? &target[0]->get_target_texture(RENDER_COLOR) : &src);
-               renderer.add_shader_data(blur_shdata[i]);
-               quad->draw(renderer);
-       }
-
-       combine_texturing.attach(0, src);
-       renderer.set_texturing(&combine_texturing);
-       renderer.set_shader_program(&combine_shader);
-       quad->draw(renderer);
-}
-
-
-Bloom::Template::Template():
-       radius(2.0f),
-       strength(0.2f)
-{ }
-
-Bloom *Bloom::Template::create(unsigned width, unsigned height) const
-{
-       RefPtr<Bloom> bloom = new Bloom(width/size_divisor, height/size_divisor);
-       bloom->set_radius(radius);
-       bloom->set_strength(strength);
-       return bloom.release();
-}
-
-
-Bloom::Template::Loader::Loader(Template &t):
-       DataFile::DerivedObjectLoader<Template, PostProcessor::Template::Loader>(t)
-{
-       add("strength", &Template::strength);
-       add("radius", &Template::radius);
-}
-
-} // namespace GL
-} // namespace Msp