]> git.tdb.fi Git - libs/gl.git/blobdiff - source/bloom.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / bloom.cpp
diff --git a/source/bloom.cpp b/source/bloom.cpp
deleted file mode 100644 (file)
index 8a3bf3b..0000000
+++ /dev/null
@@ -1,157 +0,0 @@
-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2009  Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
-#include <cmath>
-#include <msp/strings/formatter.h>
-#include "bloom.h"
-#include "meshbuilder.h"
-#include "texunit.h"
-
-using namespace std;
-
-namespace {
-
-static const char blur_vs[]=
-       "varying vec2 texcoord;\n"
-       "void main()\n"
-       "{\n"
-       "       gl_Position=vec4(gl_Vertex.xy*2.0-1.0, 0.0, 1.0);\n"
-       "       texcoord=gl_Vertex.xy;\n"
-       "}";
-
-static const char blur_fs[]=
-       "uniform sampler2D source;\n"
-       "uniform vec2 delta;\n"
-       "uniform float factors[19];\n"
-       "uniform int size;\n"
-       "varying vec2 texcoord;\n"
-       "void main()\n"
-       "{\n"
-       "       gl_FragColor=vec4(0.0, 0.0, 0.0, 0.0);\n"
-       "       for(int i=-size; i<=size; ++i)\n"
-       "               gl_FragColor+=texture2D(source, texcoord+delta*i)*factors[i+size];\n"
-       "}";
-
-static const char combine_vs[]=
-       "varying vec2 texcoord;\n"
-       "void main()\n"
-       "{\n"
-       "       gl_Position=vec4(gl_Vertex.xy*2.0-1.0, 0.0, 1.0);\n"
-       "       texcoord=gl_Vertex.xy;\n"
-       "}";
-
-static const char combine_fs[]=
-       "uniform sampler2D source;\n"
-       "uniform sampler2D blurred;\n"
-       "uniform float strength;\n"
-       "varying vec2 texcoord;\n"
-       "void main()\n"
-       "{\n"
-       "       gl_FragColor=mix(texture2D(source, texcoord), texture2D(blurred, texcoord), strength);"
-       "}";
-
-}
-
-namespace Msp {
-namespace GL {
-
-Bloom::Bloom(unsigned w, unsigned h):
-       blur_shader(blur_vs, blur_fs),
-       combine_shader(combine_vs, combine_fs),
-       quad(VERTEX2)
-{
-       int loc=blur_shader.get_uniform_location("delta");
-       blur_shdata[0].uniform(loc, 1.0f/w, 0.0f);
-       blur_shdata[1].uniform(loc, 0.0f, 1.0f/h);
-
-       loc=blur_shader.get_uniform_location("source");
-       for(unsigned i=0; i<2; ++i)
-       {
-               blur_shdata[i].uniform(loc, 0);
-               tex[i].storage(RGB16F, w, h, 0);
-               tex[i].image(0, RGB, UNSIGNED_BYTE, 0);
-               tex[i].set_min_filter(NEAREST);
-       }
-
-       combine_shdata.uniform(combine_shader.get_uniform_location("source"), 1);
-       combine_shdata.uniform(combine_shader.get_uniform_location("blurred"), 0);
-
-       set_radius(2.0f);
-       set_strength(0.2f);
-
-       MeshBuilder mbld(quad);
-       mbld.begin(QUADS);
-       mbld.vertex(0, 0);
-       mbld.vertex(1, 0);
-       mbld.vertex(1, 1);
-       mbld.vertex(0, 1);
-       mbld.end();
-}
-
-void Bloom::set_radius(float r)
-{
-       if(r<=0.0f)
-               throw InvalidParameterValue("Radius must be positive");
-
-       int size=min(static_cast<int>(r*3.0f), 9);
-       int loc=blur_shader.get_uniform_location("size");
-       blur_shdata[0].uniform(loc, size);
-       blur_shdata[1].uniform(loc, size);
-
-       vector<float> factors(size*2+1);
-       float sum=0.0f;
-       r=2*r*r;
-       for(int i=-size; i<=size; ++i)
-               sum+=(factors[size+i]=exp(-i*i/r));
-
-       for(int i=0; i<=size*2; ++i)
-       {
-               loc=blur_shader.get_uniform_location(format("factors[%d]", i));
-               float f=factors[i]/sum;
-               blur_shdata[0].uniform(loc, f);
-               blur_shdata[1].uniform(loc, f);
-       }
-}
-
-void Bloom::set_strength(float s)
-{
-       if(s<0.0f || s>1.0f)
-               throw InvalidParameterValue("Strength must be in the range [0.0, 1.0]");
-       combine_shdata.uniform(combine_shader.get_uniform_location("strength"), s);
-}
-
-void Bloom::render(const Texture2D &src)
-{
-       const Framebuffer *dest=Framebuffer::current();
-       blur_shader.bind();
-       fbo.bind();
-       src.bind_to(0);
-       for(unsigned i=0; i<2; ++i)
-       {
-               fbo.attach(COLOR_ATTACHMENT0, tex[i], 0);
-               blur_shdata[i].apply();
-               quad.draw();
-               tex[i].bind_to(0);
-       }
-
-       if(dest)
-               dest->bind();
-       else
-               Framebuffer::unbind();
-
-       combine_shader.bind();
-       combine_shdata.apply();
-       src.bind_to(1);
-       quad.draw();
-       Program::unbind();
-       Texture::unbind();
-       TexUnit::activate(0);
-       Texture::unbind();
-}
-
-} // namespace GL
-} // namespace Msp