#include <cstdlib>
#include <msp/graphics/vulkancontext_platform.h>
+#include <msp/strings/lexicalcast.h>
#include "device.h"
#include "device_backend.h"
#include "vulkan.h"
{
Graphics::VulkanOptions opts;
opts.enable_geometry_shader = true;
+ opts.enable_tessellation_shader = true;
#ifdef DEBUG
const char *disable_ptr = getenv("MSPGL_DISABLE_VALIDATION");
if(disable_ptr && *disable_ptr)