]> git.tdb.fi Git - libs/gl.git/blobdiff - source/backends/vulkan/device_backend.cpp
Add tessellation shader support to the engine
[libs/gl.git] / source / backends / vulkan / device_backend.cpp
index 9a8b930d713f6d100f3351a0a91040232c3f19f7..6d8995807c842832e22dce16315ca80a0c8bd5fd 100644 (file)
@@ -31,6 +31,7 @@ Graphics::VulkanOptions VulkanDevice::create_default_options()
 {
        Graphics::VulkanOptions opts;
        opts.enable_geometry_shader = true;
+       opts.enable_tessellation_shader = true;
 #ifdef DEBUG
        const char *disable_ptr = getenv("MSPGL_DISABLE_VALIDATION");
        if(disable_ptr && *disable_ptr)