]> git.tdb.fi Git - libs/gl.git/blobdiff - source/backends/opengl/texture2d_backend.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / backends / opengl / texture2d_backend.cpp
index 71a998dcd31187585fd266c1c5e4b19d1369917d..a4e3cad64c737d78a840b15930542e7cf7e6838f 100644 (file)
@@ -1,66 +1,47 @@
 #include <msp/gl/extensions/arb_direct_state_access.h>
 #include <msp/gl/extensions/arb_texture_storage.h>
 #include <msp/gl/extensions/arb_vertex_buffer_object.h>
-#include <msp/graphics/imageloader.h>
 #include "buffer.h"
 #include "gl.h"
 #include "texture2d.h"
 #include "texture2d_backend.h"
 
+using namespace std;
+
 namespace Msp {
 namespace GL {
 
-class OpenGLTexture2D::AsyncLoader: public Resource::AsyncLoader
-{
-private:
-       Texture2D &texture;
-       IO::Seekable &io;
-       Buffer pixel_buffer;
-       char *mapped_address;
-       Graphics::Image image;
-       Graphics::ImageLoader *img_loader;
-       unsigned n_bytes;
-       int phase;
-
-public:
-       AsyncLoader(Texture2D &, IO::Seekable &);
-       ~AsyncLoader();
-
-       virtual bool needs_sync() const;
-       virtual bool process();
-};
-
-
-OpenGLTexture2D::OpenGLTexture2D(ResourceManager *m):
-       Texture(GL_TEXTURE_2D, m)
+OpenGLTexture2D::OpenGLTexture2D():
+       Texture(GL_TEXTURE_2D)
 { }
 
 void OpenGLTexture2D::allocate()
 {
-       unsigned width = static_cast<const Texture2D *>(this)->width;
-       unsigned height = static_cast<const Texture2D *>(this)->height;
-       unsigned levels = static_cast<const Texture2D *>(this)->levels;
+       const Texture2D &self = *static_cast<const Texture2D *>(this);
+
+       if(!id)
+               create();
 
        GLenum gl_fmt = get_gl_pixelformat(storage_fmt);
        if(ARB_texture_storage)
        {
                if(ARB_direct_state_access)
-                       glTextureStorage2D(id, levels, gl_fmt, width, height);
+                       glTextureStorage2D(id, n_levels, gl_fmt, self.width, self.height);
                else
                {
                        bind_scratch();
-                       glTexStorage2D(target, levels, gl_fmt, width, height);
+                       glTexStorage2D(target, n_levels, gl_fmt, self.width, self.height);
                }
        }
        else
        {
                bind_scratch();
-               glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
+               glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, n_levels-1);
                GLenum comp = get_gl_components(get_components(storage_fmt));
                GLenum type = get_gl_type(get_component_type(storage_fmt));
-               for(unsigned i=0; i<levels; ++i)
+               for(unsigned i=0; i<n_levels; ++i)
                {
-                       auto lv_size = static_cast<const Texture2D *>(this)->get_level_size(i);
+                       auto lv_size = self.get_level_size(i);
                        glTexImage2D(target, i, gl_fmt, lv_size.x, lv_size.y, 0, comp, type, 0);
                }
        }
@@ -81,16 +62,18 @@ void OpenGLTexture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsig
        }
 }
 
-void OpenGLTexture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const Buffer &buffer, unsigned offset)
+uint64_t OpenGLTexture2D::get_data_size() const
 {
-       glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer.id);
-       sub_image(level, x, y, wd, ht, reinterpret_cast<void *>(offset));
-       glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
-}
+       if(!id)
+               return 0;
 
-Resource::AsyncLoader *OpenGLTexture2D::create_async_loader(IO::Seekable &io)
-{
-       return new AsyncLoader(static_cast<Texture2D &>(*this), io);
+       const Texture2D &self = *static_cast<const Texture2D *>(this);
+
+       size_t level_size = self.width*self.height*get_pixel_size(format);
+       size_t total_size = level_size;
+       for(unsigned i=0; i<n_levels; ++i, level_size>>=2)
+               total_size += level_size;
+       return total_size;
 }
 
 void OpenGLTexture2D::unload()
@@ -100,63 +83,44 @@ void OpenGLTexture2D::unload()
 }
 
 
-OpenGLTexture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i):
-       texture(t),
-       io(i),
-       mapped_address(0),
-       img_loader(Graphics::ImageLoader::open_io(io)),
-       phase(0)
-{ }
+OpenGLTexture2D::AsyncTransfer::AsyncTransfer(AsyncTransfer &&other):
+       pixel_buffer(other.pixel_buffer)
+{
+       other.pixel_buffer = 0;
+}
 
-OpenGLTexture2D::AsyncLoader::~AsyncLoader()
+OpenGLTexture2D::AsyncTransfer &OpenGLTexture2D::AsyncTransfer::operator=(AsyncTransfer &&other)
 {
-       if(mapped_address)
-               pixel_buffer.unmap();
-       delete img_loader;
+       delete pixel_buffer;
+       pixel_buffer = other.pixel_buffer;
+       other.pixel_buffer = 0;
+
+       return *this;
 }
 
-bool OpenGLTexture2D::AsyncLoader::needs_sync() const
+OpenGLTexture2D::AsyncTransfer::~AsyncTransfer()
 {
-       return phase%2;
+       delete pixel_buffer;
 }
 
-bool OpenGLTexture2D::AsyncLoader::process()
+void *OpenGLTexture2D::AsyncTransfer::allocate()
 {
-       if(phase==0)
-       {
-               image.load_headers(*img_loader);
-               n_bytes = image.get_stride()*image.get_height();
-       }
-       else if(phase==1)
-       {
-               pixel_buffer.storage(n_bytes);
-               mapped_address = reinterpret_cast<char *>(pixel_buffer.map());
-       }
-       else if(phase==2)
-               image.load_into(*img_loader, mapped_address);
-       else if(phase==3)
-       {
-               mapped_address = 0;
-               if(!pixel_buffer.unmap())
-               {
-                       phase = 1;
-                       return false;
-               }
+       const Texture2D::AsyncTransfer &self = *static_cast<const Texture2D::AsyncTransfer *>(this);
 
-               if(!texture.id)
-                       texture.generate_id();
+       pixel_buffer = new Buffer;
+       pixel_buffer->storage(self.data_size, STREAMING);
+       return pixel_buffer->map();
+}
 
-               unsigned w = image.get_width();
-               unsigned h = image.get_height();
-               texture.storage(pixelformat_from_image(image, texture.use_srgb_format), w, h);
-               texture.OpenGLTexture2D::sub_image(0, 0, 0, w, h, pixel_buffer, 0);
+void OpenGLTexture2D::AsyncTransfer::finalize()
+{
+       const Texture2D::AsyncTransfer &self = *static_cast<const Texture2D::AsyncTransfer *>(this);
 
-               if(texture.auto_gen_mipmap)
-                       texture.generate_mipmap();
-       }
+       pixel_buffer->unmap();
 
-       ++phase;
-       return phase>3;
+       glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixel_buffer->id);
+       self.texture->OpenGLTexture2D::sub_image(self.level, self.x, self.y, self.width, self.height, 0);
+       glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
 }
 
 } // namespace GL