]> git.tdb.fi Git - libs/gl.git/blobdiff - source/backends/opengl/texture1d_backend.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / backends / opengl / texture1d_backend.cpp
index e44ceb4e757d6efefc4b54414d396894d8a9f019..aa9e1f298f9f5a9a407ccc9b24262762bf86ac8f 100644 (file)
@@ -16,29 +16,31 @@ OpenGLTexture1D::OpenGLTexture1D():
 
 void OpenGLTexture1D::allocate()
 {
-       unsigned width = static_cast<const Texture1D *>(this)->width;
-       unsigned levels = static_cast<const Texture1D *>(this)->levels;
+       const Texture1D &self = *static_cast<const Texture1D *>(this);
+
+       if(!id)
+               create();
 
        GLenum gl_fmt = get_gl_pixelformat(storage_fmt);
        if(ARB_texture_storage)
        {
                if(ARB_direct_state_access)
-                       glTextureStorage1D(id, levels, gl_fmt, width);
+                       glTextureStorage1D(id, n_levels, gl_fmt, self.width);
                else
                {
                        bind_scratch();
-                       glTexStorage1D(target, levels, gl_fmt, width);
+                       glTexStorage1D(target, n_levels, gl_fmt, self.width);
                }
        }
        else
        {
                bind_scratch();
-               glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
+               glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, n_levels-1);
                GLenum comp = get_gl_components(get_components(storage_fmt));
                GLenum type = get_gl_type(get_component_type(storage_fmt));
-               for(unsigned i=0; i<levels; ++i)
+               for(unsigned i=0; i<n_levels; ++i)
                {
-                       unsigned lv_size = static_cast<const Texture1D *>(this)->get_level_size(i);
+                       unsigned lv_size = self.get_level_size(i);
                        glTexImage1D(target, i, gl_fmt, lv_size, 0, comp, type, 0);
                }
        }
@@ -59,5 +61,19 @@ void OpenGLTexture1D::sub_image(unsigned level, int x, unsigned wd, const void *
        }
 }
 
+size_t OpenGLTexture1D::get_data_size() const
+{
+       if(!id)
+               return 0;
+
+       const Texture1D &self = *static_cast<const Texture1D *>(this);
+
+       size_t level_size = self.width*get_pixel_size(storage_fmt);
+       size_t total_size = level_size;
+       for(unsigned i=0; i<n_levels; ++i, level_size>>=2)
+               total_size += level_size;
+       return total_size;
+}
+
 } // namespace GL
 } // namespace Msp