case POINTS: return GL_POINTS;
case LINES: return GL_LINES;
case LINE_STRIP: return GL_LINE_STRIP;
- case LINE_LOOP: return GL_LINE_LOOP;
case TRIANGLES: return GL_TRIANGLES;
case TRIANGLE_STRIP: return GL_TRIANGLE_STRIP;
case TRIANGLE_FAN: return GL_TRIANGLE_FAN;
+ case PATCHES: return GL_PATCHES;
default: throw invalid_argument("get_gl_primitive_type");
}
}