void tick(const Time::TimeDelta &);
private:
- bool tick_single(Target &, const Time::TimeDelta &);
- bool tick_stacked(Target &, const Time::TimeDelta &);
+ void tick_single(Target &, const Time::TimeDelta &);
+ void tick_stacked(Target &, const Time::TimeDelta &);
static void set_object_uniform(AnimatedObject &, const std::string &, const KeyFrame::AnimatedUniform &);
};