]> git.tdb.fi Git - libs/gl.git/blobdiff - source/animation/animatedobject.cpp
Check the flat qualifier from the correct member
[libs/gl.git] / source / animation / animatedobject.cpp
index 390b90b869ce6acc9eb5a5a93a6fbe701776429e..f02ff3e323fa023cf4e7d0a9a275d9709d653b01 100644 (file)
@@ -13,66 +13,35 @@ namespace Msp {
 namespace GL {
 
 AnimatedObject::AnimatedObject(const Object &o):
-       ObjectInstance(o),
-       shdata(0)
-{
-       if(const Technique *tech = object.get_technique())
-               if(tech->has_shaders())
-                       shdata = new ProgramData;
-}
-
-AnimatedObject::~AnimatedObject()
-{
-       delete shdata;
-}
+       ObjectInstance(o)
+{ }
 
 void AnimatedObject::set_pose_matrix(unsigned link, const Matrix &m)
 {
-       if(shdata)
-       {
-               if(link*16>=pose_data.size())
-                       pose_data.resize((link+1)*16);
-               copy(m.data(), m.data()+16, &pose_data[link*16]);
-               shdata->uniform_matrix4_array("pose", pose_data.size()/16, &pose_data[0]);
-       }
-}
-
-ProgramData &AnimatedObject::get_shader_data()
-{
-       if(!shdata)
-               throw invalid_operation("AnimatedObject::get_shader_data");
-       return *shdata;
-}
-
-const ProgramData &AnimatedObject::get_shader_data() const
-{
-       if(!shdata)
-               throw invalid_operation("AnimatedObject::get_shader_data");
-       return *shdata;
+       if(link*16>=pose_data.size())
+               pose_data.resize((link+1)*16);
+       copy(m.data(), m.data()+16, &pose_data[link*16]);
+       shdata.uniform_matrix4_array("pose", pose_data.size()/16, &pose_data[0]);
 }
 
 void AnimatedObject::set_uniform(const string &name, const KeyFrame::AnimatedUniform &uni)
 {
-       if(!shdata)
-               throw invalid_operation("AnimatedObject::set_uniform");
-
        if(uni.size==1)
-               shdata->uniform(name, uni.values[0]);
+               shdata.uniform(name, uni.values[0]);
        else if(uni.size==2)
-               shdata->uniform2(name, uni.values);
+               shdata.uniform2(name, uni.values);
        else if(uni.size==3)
-               shdata->uniform3(name, uni.values);
+               shdata.uniform3(name, uni.values);
        else if(uni.size==4)
-               shdata->uniform4(name, uni.values);
+               shdata.uniform4(name, uni.values);
        else
                throw invalid_argument("AnimatedObject::set_uniform");
 }
 
-void AnimatedObject::setup_render(Renderer &renderer, const Tag &) const
+void AnimatedObject::setup_render(Renderer &renderer, Tag) const
 {
-       renderer.transform(matrix);
-       if(shdata)
-               renderer.add_shader_data(*shdata);
+       renderer.set_matrix(matrix);
+       renderer.add_shader_data(shdata);
 }