]> git.tdb.fi Git - libs/gl.git/blobdiff - source/animation.cpp
Change some class names
[libs/gl.git] / source / animation.cpp
index e7174adc1bdab351a9799edb9af197d1b840c25f..61c21ce8611c88f40694efedea9a35f2d687a65e 100644 (file)
@@ -1,9 +1,10 @@
 #include <cmath>
+#include <msp/core/maputils.h>
 #include <msp/datafile/collection.h>
 #include <msp/time/units.h>
 #include "animation.h"
 #include "armature.h"
-#include "keyframe.h"
+#include "error.h"
 #include "pose.h"
 
 using namespace std;
@@ -16,11 +17,30 @@ Animation::Animation():
        looping(false)
 { }
 
+// Avoid synthesizing ~RefPtr in files including animation.h
+Animation::~Animation()
+{ }
+
 void Animation::set_armature(const Armature &a)
 {
        armature = &a;
 }
 
+unsigned Animation::get_slot_for_uniform(const string &n) const
+{
+       for(unsigned i=0; i<uniforms.size(); ++i)
+               if(uniforms[i].name==n)
+                       return i;
+       throw key_error(n);
+}
+
+const string &Animation::get_uniform_name(unsigned i) const
+{
+       if(i>=uniforms.size())
+               throw out_of_range("Animation::get_uniform_name");
+       return uniforms[i].name;
+}
+
 void Animation::add_keyframe(const Time::TimeDelta &t, const KeyFrame &kf)
 {
        if(!keyframes.empty() && t<keyframes.back().time)
@@ -42,11 +62,24 @@ void Animation::set_looping(bool l)
 void Animation::prepare_keyframe(TimedKeyFrame &tkf)
 {
        tkf.prev = (keyframes.empty() ? 0 : &keyframes.back());
-       if(!tkf.prev)
-               return;
 
-       tkf.prepare();
+       const KeyFrame::UniformMap &kf_uniforms = tkf.keyframe->get_uniforms();
+       for(KeyFrame::UniformMap::const_iterator i=kf_uniforms.begin(); i!=kf_uniforms.end(); ++i)
+       {
+               bool found = false;
+               for(unsigned j=0; (!found && j<uniforms.size()); ++j)
+                       if(uniforms[j].name==i->first)
+                       {
+                               if(uniforms[j].size!=i->second.size)
+                                       throw invalid_operation("Animation::prepare_keyframe");
+                               found = true;
+                       }
 
+               if(!found)
+                       uniforms.push_back(UniformInfo(i->first, i->second.size));
+       }
+
+       tkf.prepare();
 }
 
 
@@ -55,23 +88,22 @@ Animation::AxisInterpolation::AxisInterpolation():
        scale(0)
 { }
 
-Animation::AxisInterpolation::AxisInterpolation(const double *axis1, const double *axis2)
+Animation::AxisInterpolation::AxisInterpolation(const float *axis1, const float *axis2)
 {
        // Compute a normalized vector halfway between the two endpoints
-       double half[3];
-       double len = 0;
+       float half[3];
+       float a1_len = 0;
+       float h_len = 0;
        for(unsigned i=0; i<3; ++i)
        {
                half[i] = (axis1[i]+axis2[i])/2;
-               len += half[i]*half[i];
+               a1_len += axis1[i]*axis1[i];
+               h_len += half[i]*half[i];
        }
-       len = sqrt(len);
-       for(unsigned i=0; i<3; ++i)
-               half[i] /= len;
 
        // Compute correction factors for smooth interpolation
-       double cos_half = axis1[0]*half[0]+axis1[1]*half[1]+axis1[2]*half[2];
-       double angle = acos(cos_half);
+       float cos_half = (axis1[0]*half[0]+axis1[1]*half[1]+axis1[2]*half[2])/sqrt(a1_len*h_len);
+       float angle = acos(cos_half);
        slope = (angle ? angle/tan(angle) : 1);
        scale = cos_half;
 }
@@ -86,8 +118,8 @@ Animation::MatrixInterpolation::MatrixInterpolation(const Matrix &m1, const Matr
        matrix1(&m1),
        matrix2(&m2)
 {
-       const double *m1_data = matrix1->data();
-       const double *m2_data = matrix2->data();
+       const float *m1_data = matrix1->data();
+       const float *m2_data = matrix2->data();
        for(unsigned i=0; i<3; ++i)
                axes[i] = AxisInterpolation(m1_data+i*4, m2_data+i*4);
 }
@@ -96,12 +128,12 @@ Matrix Animation::MatrixInterpolation::get(float t) const
 {
        float u = t*2.0f-1.0f;
 
-       double matrix[16];
+       float matrix[16];
        for(unsigned i=0; i<4; ++i)
        {
-               const double *m1_col = matrix1->data()+i*4;
-               const double *m2_col = matrix2->data()+i*4;
-               double *out_col = matrix+i*4;
+               const float *m1_col = matrix1->data()+i*4;
+               const float *m2_col = matrix2->data()+i*4;
+               float *out_col = matrix+i*4;
 
                if(i<3)
                {
@@ -113,7 +145,7 @@ Matrix Animation::MatrixInterpolation::get(float t) const
                        will be in the range [-1, 1]. */
                        float w = (axes[i].slope+(1-axes[i].slope)*u*u)*u*0.5f+0.5f;
 
-                       /* The interpolate vectors will also be shorter than unit length.  At
+                       /* The interpolated vectors will also be shorter than unit length.  At
                        the halfway point the length will be equal to the cosine of half the
                        angle, which was computed earlier.  Use a second degree polynomial to
                        approximate. */
@@ -145,15 +177,30 @@ Animation::TimedKeyFrame::TimedKeyFrame(const Animation &a):
 
 void Animation::TimedKeyFrame::prepare()
 {
+       const KeyFrame::UniformMap &kf_uniforms = keyframe->get_uniforms();
+       for(KeyFrame::UniformMap::const_iterator i=kf_uniforms.begin(); i!=kf_uniforms.end(); ++i)
+       {
+               unsigned j = animation.get_slot_for_uniform(i->first);
+               uniforms.reserve(j+1);
+               for(unsigned k=uniforms.size(); k<=j; ++k)
+                       uniforms.push_back(KeyFrame::AnimatedUniform(animation.uniforms[k].size, 0.0f));
+
+               uniforms[j] = i->second;
+       }
+
+       if(!prev)
+               return;
+
        delta_t = time-prev->time;
        matrix = MatrixInterpolation(prev->keyframe->get_matrix(), keyframe->get_matrix());
+
        if(animation.armature)
        {
                unsigned max_index = animation.armature->get_max_link_index();
                pose_matrices.resize(max_index+1);
                const Pose *pose1 = prev->keyframe->get_pose();
                const Pose *pose2 = keyframe->get_pose();
-               Matrix identity;
+               static Matrix identity;
                for(unsigned i=0; i<=max_index; ++i)
                {
                        const Matrix &matrix1 = (pose1 ? pose1->get_link_matrix(i) : identity);
@@ -164,9 +211,15 @@ void Animation::TimedKeyFrame::prepare()
 }
 
 
+Animation::UniformInfo::UniformInfo(const string &n, unsigned s):
+       name(n),
+       size(s)
+{ }
+
+
 Animation::Iterator::Iterator(const Animation &a):
-       animation(a),
-       iter(animation.keyframes.begin()),
+       animation(&a),
+       iter(animation->keyframes.begin()),
        end(false)
 { }
 
@@ -175,12 +228,12 @@ Animation::Iterator &Animation::Iterator::operator+=(const Time::TimeDelta &t)
        time_since_keyframe += t;
        while(time_since_keyframe>iter->delta_t)
        {
-               KeyFrameList::const_iterator next = iter;
+               vector<TimedKeyFrame>::const_iterator next = iter;
                ++next;
-               if(next==animation.keyframes.end())
+               if(next==animation->keyframes.end())
                {
-                       if(animation.looping)
-                               next = animation.keyframes.begin();
+                       if(animation->looping)
+                               next = animation->keyframes.begin();
                        else
                        {
                                end = true;
@@ -204,14 +257,46 @@ Matrix Animation::Iterator::get_matrix() const
        return iter->matrix.get(time_since_keyframe/iter->delta_t);
 }
 
+KeyFrame::AnimatedUniform Animation::Iterator::get_uniform(unsigned i) const
+{
+       if(!iter->prev)
+       {
+               if(iter->uniforms.size()>i)
+                       return iter->uniforms[i];
+               else
+                       return KeyFrame::AnimatedUniform(animation->uniforms[i].size, 0.0f);
+       }
+
+       unsigned size = animation->uniforms[i].size;
+       float t = time_since_keyframe/iter->delta_t;
+       KeyFrame::AnimatedUniform result(size, 0.0f);
+       for(unsigned j=0; j<size; ++j)
+               result.values[j] = iter->prev->uniforms[i].values[j]*(1-t)+iter->uniforms[i].values[j]*t;
+       return result;
+}
+
 Matrix Animation::Iterator::get_pose_matrix(unsigned link) const
 {
-       if(!animation.armature)
-               throw logic_error("Animation::Iterator::get_pose_matrix");
-       if(link>animation.armature->get_max_link_index())
+       if(!animation->armature)
+               throw invalid_operation("Animation::Iterator::get_pose_matrix");
+       if(link>animation->armature->get_max_link_index())
                throw out_of_range("Animation::Iterator::get_pose_matrix");
 
-       return iter->pose_matrices[link].get(time_since_keyframe/iter->delta_t);
+       if(!iter->prev)
+       {
+               if(const Pose *pose = iter->keyframe->get_pose())
+                       return pose->get_link_matrix(link);
+               else
+                       return Matrix();
+       }
+
+       // We must redo the base point correction since interpolation throws if off
+       // XXX This should probably be done on local matrices
+       Matrix result = iter->pose_matrices[link].get(time_since_keyframe/iter->delta_t);
+       const Vector3 &base = animation->armature->get_link(link).get_base();
+       Vector3 new_base = result*base;
+       result = Matrix::translation(base-new_base)*result;
+       return result;
 }
 
 
@@ -244,7 +329,10 @@ void Animation::Loader::keyframe(const string &n)
 void Animation::Loader::keyframe_inline()
 {
        RefPtr<KeyFrame> kf = new KeyFrame;
-       load_sub(*kf);
+       if(coll)
+               load_sub(*kf, get_collection());
+       else
+               load_sub(*kf);
 
        TimedKeyFrame tkf(obj);
        tkf.time = current_time;