void rotation(float, float, float, float);
void scale(float, float, float);
void scale_uniform(float);
+ void transform();
};
private:
~AnimatedObject();
void set_pose_matrix(unsigned, const Matrix &);
+ ProgramData &get_shader_data();
+ const ProgramData &get_shader_data() const;
+
+ // Deprecated
void set_uniform(const std::string &, const KeyFrame::AnimatedUniform &);
virtual const Matrix *get_matrix() const { return &matrix; }