]> git.tdb.fi Git - libs/gl.git/blobdiff - source/animatedobject.cpp
Add a class to unify loading coordinate transforms
[libs/gl.git] / source / animatedobject.cpp
index 8b030978eecda6a6a10af0cb5dab83f121e1334f..3a78110009bc2c47b8cf26e9ab7ee59013444b40 100644 (file)
@@ -1,10 +1,12 @@
 #include <algorithm>
 #include <msp/strings/format.h>
 #include "animatedobject.h"
+#include "error.h"
 #include "object.h"
 #include "programdata.h"
 #include "renderer.h"
 #include "technique.h"
+#include "transform.h"
 
 using namespace std;
 
@@ -25,11 +27,6 @@ AnimatedObject::~AnimatedObject()
        delete shdata;
 }
 
-void AnimatedObject::set_matrix(const Matrix &m)
-{
-       matrix = m;
-}
-
 void AnimatedObject::set_pose_matrix(unsigned link, const Matrix &m)
 {
        if(shdata)
@@ -41,6 +38,37 @@ void AnimatedObject::set_pose_matrix(unsigned link, const Matrix &m)
        }
 }
 
+ProgramData &AnimatedObject::get_shader_data()
+{
+       if(!shdata)
+               throw invalid_operation("AnimatedObject::get_shader_data");
+       return *shdata;
+}
+
+const ProgramData &AnimatedObject::get_shader_data() const
+{
+       if(!shdata)
+               throw invalid_operation("AnimatedObject::get_shader_data");
+       return *shdata;
+}
+
+void AnimatedObject::set_uniform(const string &name, const KeyFrame::AnimatedUniform &uni)
+{
+       if(!shdata)
+               throw invalid_operation("AnimatedObject::set_uniform");
+
+       if(uni.size==1)
+               shdata->uniform(name, uni.values[0]);
+       else if(uni.size==2)
+               shdata->uniform2(name, uni.values);
+       else if(uni.size==3)
+               shdata->uniform3(name, uni.values);
+       else if(uni.size==4)
+               shdata->uniform4(name, uni.values);
+       else
+               throw invalid_argument("AnimatedObject::set_uniform");
+}
+
 void AnimatedObject::setup_render(Renderer &renderer, const Tag &) const
 {
        renderer.transform(matrix);
@@ -52,6 +80,9 @@ void AnimatedObject::setup_render(Renderer &renderer, const Tag &) const
 AnimatedObject::Loader::Loader(AnimatedObject &o):
        DataFile::ObjectLoader<AnimatedObject>(o)
 {
+       add("transform", &Loader::transform);
+
+       // Deprecated; Use the transform statement instead
        add("position", &Loader::position);
        add("rotation", &Loader::rotation);
        add("scale", &Loader::scale);
@@ -78,5 +109,12 @@ void AnimatedObject::Loader::scale_uniform(float s)
        obj.matrix.scale(s);
 }
 
+void AnimatedObject::Loader::transform()
+{
+       Transform trn;
+       load_sub(trn);
+       obj.matrix = trn.to_matrix();
+}
+
 } // namespace GL
 } // namespace Msp