+++ /dev/null
-#include "animatedobject.h"
-#include "renderer.h"
-
-namespace Msp {
-namespace GL {
-
-AnimatedObject::AnimatedObject(const Object &o):
- ObjectInstance(o)
-{ }
-
-void AnimatedObject::set_matrix(const Matrix &m)
-{
- matrix = m;
-}
-
-void AnimatedObject::setup_render(Renderer &renderer, const Tag &) const
-{
- renderer.matrix_stack() *= matrix;
-}
-
-} // namespace GL
-} // namespace Msp