]> git.tdb.fi Git - libs/gl.git/blobdiff - source/animatedobject.cpp
Improve formatting of an empty loop body
[libs/gl.git] / source / animatedobject.cpp
index 0cc367861e905faa3023aa2d8a79dd266ef4f0cc..257e1368def51c6c3a40fef4ebd5f04473320ff9 100644 (file)
@@ -1,10 +1,14 @@
+#include <algorithm>
 #include <msp/strings/format.h>
 #include "animatedobject.h"
+#include "error.h"
 #include "object.h"
 #include "programdata.h"
 #include "renderer.h"
 #include "technique.h"
 
+using namespace std;
+
 namespace Msp {
 namespace GL {
 
@@ -13,30 +17,92 @@ AnimatedObject::AnimatedObject(const Object &o):
        shdata(0)
 {
        if(const Technique *tech = object.get_technique())
-       {
-               // XXX Should create separate ProgramData for each pass
-               const RenderPass &pass = tech->get_pass(Tag());
-               if(const Program *shprog = pass.get_shader_program())
-                       shdata = new ProgramData(*shprog);
-       }
+               if(tech->has_shaders())
+                       shdata = new ProgramData;
 }
 
-void AnimatedObject::set_matrix(const Matrix &m)
+AnimatedObject::~AnimatedObject()
 {
-       matrix = m;
+       delete shdata;
 }
 
 void AnimatedObject::set_pose_matrix(unsigned link, const Matrix &m)
 {
        if(shdata)
-               shdata->uniform_matrix4(format("pose[%d]", link), m);
+       {
+               if(link*16>=pose_data.size())
+                       pose_data.resize((link+1)*16);
+               copy(m.data(), m.data()+16, &pose_data[link*16]);
+               shdata->uniform_matrix4_array("pose", pose_data.size()/16, &pose_data[0]);
+       }
+}
+
+ProgramData &AnimatedObject::get_shader_data()
+{
+       if(!shdata)
+               throw invalid_operation("AnimatedObject::get_shader_data");
+       return *shdata;
+}
+
+const ProgramData &AnimatedObject::get_shader_data() const
+{
+       if(!shdata)
+               throw invalid_operation("AnimatedObject::get_shader_data");
+       return *shdata;
+}
+
+void AnimatedObject::set_uniform(const string &name, const KeyFrame::AnimatedUniform &uni)
+{
+       if(!shdata)
+               throw invalid_operation("AnimatedObject::set_uniform");
+
+       if(uni.size==1)
+               shdata->uniform(name, uni.values[0]);
+       else if(uni.size==2)
+               shdata->uniform2(name, uni.values);
+       else if(uni.size==3)
+               shdata->uniform3(name, uni.values);
+       else if(uni.size==4)
+               shdata->uniform4(name, uni.values);
+       else
+               throw invalid_argument("AnimatedObject::set_uniform");
 }
 
 void AnimatedObject::setup_render(Renderer &renderer, const Tag &) const
 {
-       renderer.matrix_stack() *= matrix;
+       renderer.transform(matrix);
        if(shdata)
-               renderer.add_shader_data(shdata);
+               renderer.add_shader_data(*shdata);
+}
+
+
+AnimatedObject::Loader::Loader(AnimatedObject &o):
+       DataFile::ObjectLoader<AnimatedObject>(o)
+{
+       add("position", &Loader::position);
+       add("rotation", &Loader::rotation);
+       add("scale", &Loader::scale);
+       add("scale", &Loader::scale_uniform);
+}
+
+void AnimatedObject::Loader::position(float x, float y, float z)
+{
+       obj.matrix.translate(x, y, z);
+}
+
+void AnimatedObject::Loader::rotation(float a, float x, float y, float z)
+{
+       obj.matrix.rotate_deg(a, x, y, z);
+}
+
+void AnimatedObject::Loader::scale(float x, float y, float z)
+{
+       obj.matrix.scale(x, y, z);
+}
+
+void AnimatedObject::Loader::scale_uniform(float s)
+{
+       obj.matrix.scale(s);
 }
 
 } // namespace GL