X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fanimatedobject.cpp;h=257e1368def51c6c3a40fef4ebd5f04473320ff9;hp=0cc367861e905faa3023aa2d8a79dd266ef4f0cc;hb=944deb38084e5e5bc82182faab2db2be156b971c;hpb=57fc4142e0b19a21f61c60b00f8310d5d2c27871 diff --git a/source/animatedobject.cpp b/source/animatedobject.cpp index 0cc36786..257e1368 100644 --- a/source/animatedobject.cpp +++ b/source/animatedobject.cpp @@ -1,10 +1,14 @@ +#include #include #include "animatedobject.h" +#include "error.h" #include "object.h" #include "programdata.h" #include "renderer.h" #include "technique.h" +using namespace std; + namespace Msp { namespace GL { @@ -13,30 +17,92 @@ AnimatedObject::AnimatedObject(const Object &o): shdata(0) { if(const Technique *tech = object.get_technique()) - { - // XXX Should create separate ProgramData for each pass - const RenderPass &pass = tech->get_pass(Tag()); - if(const Program *shprog = pass.get_shader_program()) - shdata = new ProgramData(*shprog); - } + if(tech->has_shaders()) + shdata = new ProgramData; } -void AnimatedObject::set_matrix(const Matrix &m) +AnimatedObject::~AnimatedObject() { - matrix = m; + delete shdata; } void AnimatedObject::set_pose_matrix(unsigned link, const Matrix &m) { if(shdata) - shdata->uniform_matrix4(format("pose[%d]", link), m); + { + if(link*16>=pose_data.size()) + pose_data.resize((link+1)*16); + copy(m.data(), m.data()+16, &pose_data[link*16]); + shdata->uniform_matrix4_array("pose", pose_data.size()/16, &pose_data[0]); + } +} + +ProgramData &AnimatedObject::get_shader_data() +{ + if(!shdata) + throw invalid_operation("AnimatedObject::get_shader_data"); + return *shdata; +} + +const ProgramData &AnimatedObject::get_shader_data() const +{ + if(!shdata) + throw invalid_operation("AnimatedObject::get_shader_data"); + return *shdata; +} + +void AnimatedObject::set_uniform(const string &name, const KeyFrame::AnimatedUniform &uni) +{ + if(!shdata) + throw invalid_operation("AnimatedObject::set_uniform"); + + if(uni.size==1) + shdata->uniform(name, uni.values[0]); + else if(uni.size==2) + shdata->uniform2(name, uni.values); + else if(uni.size==3) + shdata->uniform3(name, uni.values); + else if(uni.size==4) + shdata->uniform4(name, uni.values); + else + throw invalid_argument("AnimatedObject::set_uniform"); } void AnimatedObject::setup_render(Renderer &renderer, const Tag &) const { - renderer.matrix_stack() *= matrix; + renderer.transform(matrix); if(shdata) - renderer.add_shader_data(shdata); + renderer.add_shader_data(*shdata); +} + + +AnimatedObject::Loader::Loader(AnimatedObject &o): + DataFile::ObjectLoader(o) +{ + add("position", &Loader::position); + add("rotation", &Loader::rotation); + add("scale", &Loader::scale); + add("scale", &Loader::scale_uniform); +} + +void AnimatedObject::Loader::position(float x, float y, float z) +{ + obj.matrix.translate(x, y, z); +} + +void AnimatedObject::Loader::rotation(float a, float x, float y, float z) +{ + obj.matrix.rotate_deg(a, x, y, z); +} + +void AnimatedObject::Loader::scale(float x, float y, float z) +{ + obj.matrix.scale(x, y, z); +} + +void AnimatedObject::Loader::scale_uniform(float s) +{ + obj.matrix.scale(s); } } // namespace GL