]> git.tdb.fi Git - libs/gl.git/blobdiff - source/ambientocclusion.h
Check the flat qualifier from the correct member
[libs/gl.git] / source / ambientocclusion.h
diff --git a/source/ambientocclusion.h b/source/ambientocclusion.h
deleted file mode 100644 (file)
index e7829c1..0000000
+++ /dev/null
@@ -1,71 +0,0 @@
-#ifndef MSP_GL_AMBIENTOCCLUSION_H_
-#define MSP_GL_AMBIENTOCCLUSION_H_
-
-#include "framebuffer.h"
-#include "mesh.h"
-#include "postprocessor.h"
-#include "program.h"
-#include "programdata.h"
-#include "rendertarget.h"
-#include "texture2d.h"
-#include "texturing.h"
-
-namespace Msp {
-namespace GL {
-
-/**
-Implements screen-space ambient occlusion.
-
-http://en.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion
-*/
-class AmbientOcclusion: public PostProcessor
-{
-public:
-       struct Template: PostProcessor::Template
-       {
-               class Loader: public DataFile::DerivedObjectLoader<Template, PostProcessor::Template::Loader>
-               {
-               public:
-                       Loader(Template &);
-               };
-
-               unsigned n_samples;
-               float occlusion_radius;
-               float darkness;
-
-               Template();
-
-               virtual AmbientOcclusion *create(unsigned, unsigned) const;
-       };
-
-private:
-       Texture2D rotate_lookup;
-       RenderTarget occlude_target;
-       Texturing texturing;
-       Program occlude_shader;
-       Program combine_shader;
-       mutable ProgramData shdata;
-       const Mesh &quad;
-
-public:
-       AmbientOcclusion(unsigned, unsigned, float = 1.0f);
-
-private:
-       static float random(unsigned &);
-
-public:
-       void set_n_samples(unsigned);
-       void set_occlusion_radius(float);
-
-       // Deprecated
-       void set_depth_ratio(float);
-
-       void set_darkness(float);
-
-       virtual void render(Renderer &, const Texture2D &, const Texture2D &);
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif