+++ /dev/null
-#ifndef MSP_GL_AMBIENTOCCLUSION_H_
-#define MSP_GL_AMBIENTOCCLUSION_H_
-
-#include "framebuffer.h"
-#include "mesh.h"
-#include "postprocessor.h"
-#include "program.h"
-#include "programdata.h"
-#include "texture2d.h"
-#include "texturing.h"
-
-namespace Msp {
-namespace GL {
-
-/**
-Implements screen-space ambient occlusion.
-
-http://en.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion
-*/
-class AmbientOcclusion: public PostProcessor
-{
-private:
- Texture2D occlusion;
- Texture2D rotate_lookup;
- Framebuffer fbo;
- Texturing occlude_texturing;
- Program occlude_shader;
- ProgramData occlude_shdata;
- Texturing combine_texturing;
- Program combine_shader;
- ProgramData combine_shdata;
- const Mesh &quad;
-
-public:
- AmbientOcclusion(unsigned, unsigned, float);
-
- void set_depth_ratio(float);
- void set_darkness(float);
-
- virtual void render(Renderer &, const Texture2D &, const Texture2D &);
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif