]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/phong.glsl
Redesign Light to only have a single color
[libs/gl.git] / shaderlib / phong.glsl
index 570024ab1b5aaa27f22c8796a05d2353c8349511..6b6de6ff17b3416219833202cfa9f626d384d5a5 100644 (file)
@@ -102,7 +102,7 @@ vec3 phong_lighting(vec3 normal, vec3 look, vec3 surface_diffuse, vec3 surface_s
 
        vec3 color = phong_ambient(surface_diffuse);
        float shadow = get_shadow_factor(0);
-       color += phong_one_light(light, normal, look, light_sources[0].diffuse.rgb, surface_diffuse, surface_specular, shininess)*shadow;
+       color += phong_one_light(light, normal, look, light_sources[0].color, surface_diffuse, surface_specular, shininess)*shadow;
 
        if(use_emission)
                color += get_emission_color();