]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/msp_interface.glsl
Annotate uniforms with descriptor set layout qualifiers
[libs/gl.git] / shaderlib / msp_interface.glsl
index 3ad27c43351aff10ad3ad9a8bee164098563b06e..5ecb4f82631c365817fbb1ecd956bcf503e13250 100644 (file)
@@ -11,7 +11,7 @@ layout(push_constant) uniform ObjectTransform
        mat4 world_obj_matrix;
        mat3 world_obj_normal_matrix;
 };
-uniform CameraTransform
+layout(set=0) uniform CameraTransform
 {
        mat4 eye_world_matrix;
        mat4 world_eye_matrix;
@@ -20,7 +20,7 @@ uniform CameraTransform
 };
 
 const int max_lights = 6;
-uniform Lighting
+layout(set=0) uniform Lighting
 {
        LightSourceParameters light_sources[max_lights];
        vec4 ambient_color;