]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/cooktorrance.glsl
Check the flat qualifier from the correct member
[libs/gl.git] / shaderlib / cooktorrance.glsl
index 8a69d473e83935adf8d8d866b2beab07518e22ea..79b059c0f5a1bcadbe63dd2fa9a889e256315d7b 100644 (file)
@@ -1,79 +1,12 @@
-import msp_interface;
-import common;
 import environment;
+import lighting;
 import shadow;
 
-struct PbrMaterialParameters
-{
-       vec4 base_color;
-       vec4 tint;
-       vec4 emission;
-       float metalness;
-       float roughness;
-};
-
-layout(set=1) uniform PbrMaterial
-{
-       PbrMaterialParameters pbr_material;
-       AlphaCutoffParams alpha_cutoff;
-};
-
-layout(set=1) uniform sampler2D base_color_map;
-layout(set=1) uniform sampler2D metalness_map;
-layout(set=1) uniform sampler2D roughness_map;
-layout(set=1) uniform sampler2D occlusion_map;
-layout(set=1) uniform sampler2D emission_map;
 layout(set=1) uniform sampler2D fresnel_lookup;
 
-layout(constant_id=auto) const bool use_base_color_map = false;
-layout(constant_id=auto) const bool use_metalness_map = false;
-layout(constant_id=auto) const bool use_roughness_map = false;
-layout(constant_id=auto) const bool use_occlusion_map = false;
-layout(constant_id=auto) const bool use_emission = false;
-layout(constant_id=auto) const bool use_emission_map = false;
 layout(constant_id=auto) const bool use_image_based_lighting = false;
 
 #pragma MSP stage(fragment)
-virtual vec4 get_base_color()
-{
-       if(use_base_color_map)
-               return texture(base_color_map, texcoord.xy)*pbr_material.tint;
-       else
-               return pbr_material.base_color*pbr_material.tint;
-}
-
-virtual float get_metalness_value()
-{
-       if(use_metalness_map)
-               return texture(metalness_map, texcoord.xy).r;
-       else
-               return pbr_material.metalness;
-}
-
-virtual float get_roughness_value()
-{
-       if(use_roughness_map)
-               return texture(roughness_map, texcoord.xy).r;
-       else
-               return pbr_material.roughness;
-}
-
-virtual float get_occlusion_value()
-{
-       if(use_occlusion_map)
-               return texture(occlusion_map, texcoord.xy).r;
-       else
-               return 1.0;
-}
-
-virtual vec3 get_emission_color()
-{
-       if(use_emission_map)
-               return texture(emission_map, texcoord.xy).rgb;
-       else
-               return pbr_material.emission.rgb;
-}
-
 /* Computes the diffuse reflection of the macrosurface */
 vec3 lambert_diffuse(vec3 base_color)
 {
@@ -153,7 +86,7 @@ vec3 cooktorrance_environment(vec3 normal, vec3 look, vec3 base_color, float met
                return (k_diff*base_color+k_spec)*ambient_color.rgb;
 }
 
-vec3 cooktorrance_lighting(vec3 normal, vec3 look, vec3 base_color, float metalness, float roughness)
+vec3 cooktorrance_lighting(vec3 normal, vec3 look, vec3 base_color, float metalness, float roughness, float occlusion)
 {
        vec3 color = vec3(0.0);
        for(int i=0; i<max_lights; ++i)
@@ -164,28 +97,7 @@ vec3 cooktorrance_lighting(vec3 normal, vec3 look, vec3 base_color, float metaln
                        color += cooktorrance_one_light_direct(normal, look, incoming.direction, base_color, metalness, roughness)*incoming.color*shadow;
                }
 
-       color += cooktorrance_environment(normal, look, base_color, metalness, roughness);
-
-       color *= get_occlusion_value();
-
-       if(use_emission)
-               color += get_emission_color();
+       color += cooktorrance_environment(normal, look, base_color, metalness, roughness)*occlusion;
 
        return color;
 }
-
-void main()
-{
-       vec4 base_color = get_base_color();
-       float alpha = apply_alpha_cutoff(base_color.a, alpha_cutoff);
-
-       vec3 normal = get_fragment_normal();
-       vec3 look = normalize(world_look_dir);
-
-       float metalness = get_metalness_value();
-       float roughness = get_roughness_value();
-
-       vec3 lit_color = cooktorrance_lighting(normal, look, base_color.rgb, metalness, roughness);
-
-       frag_color = vec4(lit_color, alpha);
-}