]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/ambientocclusion_occlude.glsl
Check the flat qualifier from the correct member
[libs/gl.git] / shaderlib / ambientocclusion_occlude.glsl
diff --git a/shaderlib/ambientocclusion_occlude.glsl b/shaderlib/ambientocclusion_occlude.glsl
deleted file mode 100644 (file)
index f9b755c..0000000
+++ /dev/null
@@ -1,23 +0,0 @@
-import postprocess;
-import ambientocclusion;
-
-////// fragment
-void main()
-{
-       mat2 transform = mat2(texture(rotate, texcoord*screen_size/4.0)*2.0-1.0)
-               *mat2(screen_size.y/screen_size.x, 0.0, 0.0, 1.0)*3.0/screen_size.y;
-       float sample = depth_ratio.x/(texture(depth, texcoord).r-depth_ratio.y);
-       float sum = 0.0;
-       for(int i=0; i<=3; ++i)
-               for(int j=0; j<=3; ++j)
-               {
-                       vec2 offs = transform*vec2(float(i)-1.5, float(j)-1.5);
-                       float dxy = length(offs)*-sample;
-                       float dz = depth_ratio.x/(texture(depth, texcoord+offs).r-depth_ratio.y)-sample;
-                       if(abs(dz)<3.0*dxy)
-                               sum += atan(dz/dxy)/1.570796;
-                       else if(dz<0.0)
-                               sum -= 0.8;
-               }
-       frag_color = vec4(min(1.0-sum*darkness/16.0, 1.0), 0.0, 0.0, 1.0);
-}