]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/ambientocclusion_occlude.glsl
Refactor the interface of SL::Compiler
[libs/gl.git] / shaderlib / ambientocclusion_occlude.glsl
index 6d04d43846cd9b378b211cc88795e819ce1745f3..2a10bde34613cb9cd933c2caa437c6cc781ff162 100644 (file)
@@ -1,7 +1,7 @@
 import postprocess;
 import ambientocclusion;
 
-////// fragment
+#pragma MSP stage(fragment)
 void main()
 {
        vec4 rv = texture(rotate, gl_FragCoord.xy/4.0)*2.0-1.0;