X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=shaderlib%2Fambientocclusion_occlude.glsl;h=2a10bde34613cb9cd933c2caa437c6cc781ff162;hp=6d04d43846cd9b378b211cc88795e819ce1745f3;hb=73bef37da97b6da0b99227f63235cb52c4e56c44;hpb=1b9640375606a305f19c76cf15406202322b5bdf diff --git a/shaderlib/ambientocclusion_occlude.glsl b/shaderlib/ambientocclusion_occlude.glsl index 6d04d438..2a10bde3 100644 --- a/shaderlib/ambientocclusion_occlude.glsl +++ b/shaderlib/ambientocclusion_occlude.glsl @@ -1,7 +1,7 @@ import postprocess; import ambientocclusion; -////// fragment +#pragma MSP stage(fragment) void main() { vec4 rv = texture(rotate, gl_FragCoord.xy/4.0)*2.0-1.0;