]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/ambientocclusion_combine.glsl
Check the flat qualifier from the correct member
[libs/gl.git] / shaderlib / ambientocclusion_combine.glsl
diff --git a/shaderlib/ambientocclusion_combine.glsl b/shaderlib/ambientocclusion_combine.glsl
deleted file mode 100644 (file)
index 572ba2f..0000000
+++ /dev/null
@@ -1,23 +0,0 @@
-import postprocess;
-import ambientocclusion;
-
-////// fragment
-void main()
-{
-       float sample = depth_ratio.x/(texture(depth, texcoord).r-depth_ratio.y);
-       float sum = 1.0;
-       float count = 1.0;
-       for(int i=0; i<=3; ++i)
-               for(int j=0; j<=3; ++j)
-               {
-                       vec2 offs = vec2(float(i)-1.5, float(j)-1.5)/screen_size;
-                       float dxy = length(offs)*-sample;
-                       float dz = depth_ratio.x/(texture(depth, texcoord+offs).r-depth_ratio.y)-sample;
-                       if(abs(dz)<3.0*dxy)
-                       {
-                               sum += texture(occlusion, texcoord+offs).r;
-                               count += 1.0;
-                       }
-               }
-       frag_color = texture(source, texcoord)*sum/count;
-}