]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/ambientocclusion_combine.glsl
Make animation curve creation more generic
[libs/gl.git] / shaderlib / ambientocclusion_combine.glsl
index f56bddbc520809cc37ca6ae8d0ca7753751907d6..1e8bd821d48d1fa4b2ad749dd19bd4ad0b01d6ec 100644 (file)
@@ -1,7 +1,7 @@
 import postprocess;
 import ambientocclusion;
 
-////// fragment
+#pragma MSP stage(fragment)
 void main()
 {
        vec3 center = unproject(vec3(vertex.xy, texture(depth, texcoord).r));