X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=shaderlib%2Fambientocclusion_combine.glsl;h=1e8bd821d48d1fa4b2ad749dd19bd4ad0b01d6ec;hp=f56bddbc520809cc37ca6ae8d0ca7753751907d6;hb=ff85f90d33023d908c534b0bf5d9a65e9fc2cce2;hpb=12f65b4a7cd9739d399c685d22862297f325ca91 diff --git a/shaderlib/ambientocclusion_combine.glsl b/shaderlib/ambientocclusion_combine.glsl index f56bddbc..1e8bd821 100644 --- a/shaderlib/ambientocclusion_combine.glsl +++ b/shaderlib/ambientocclusion_combine.glsl @@ -1,7 +1,7 @@ import postprocess; import ambientocclusion; -////// fragment +#pragma MSP stage(fragment) void main() { vec3 center = unproject(vec3(vertex.xy, texture(depth, texcoord).r));