]> git.tdb.fi Git - libs/gl.git/blobdiff - shaderlib/ambientocclusion.glsl
Set both min and mag filters when exporting textures
[libs/gl.git] / shaderlib / ambientocclusion.glsl
index 286072c03813d420f1be5970ca91034be236c04c..a9873b1d1fe2a4778fed2cd6fe664e404ff13ea5 100644 (file)
@@ -12,9 +12,10 @@ uniform AmbientOcclusionParams
        vec3 sample_points[max_samples];
        int n_samples;
        float occlusion_radius;
+       float edge_depth_threshold;
 };
 
-////// fragment
+#pragma MSP stage(fragment)
 vec3 project(vec3 position)
 {
        vec4 pp = projection_matrix*vec4(position, 1.0);