X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=shaderlib%2Fambientocclusion.glsl;h=a9873b1d1fe2a4778fed2cd6fe664e404ff13ea5;hp=286072c03813d420f1be5970ca91034be236c04c;hb=6a832fe1771f8c7bca0faa0d383fbbab062a1c56;hpb=1b9640375606a305f19c76cf15406202322b5bdf diff --git a/shaderlib/ambientocclusion.glsl b/shaderlib/ambientocclusion.glsl index 286072c0..a9873b1d 100644 --- a/shaderlib/ambientocclusion.glsl +++ b/shaderlib/ambientocclusion.glsl @@ -12,9 +12,10 @@ uniform AmbientOcclusionParams vec3 sample_points[max_samples]; int n_samples; float occlusion_radius; + float edge_depth_threshold; }; -////// fragment +#pragma MSP stage(fragment) vec3 project(vec3 position) { vec4 pp = projection_matrix*vec4(position, 1.0);