]> git.tdb.fi Git - libs/gl.git/blobdiff - demos/desertpillars/source/desertpillars.cpp
Re-export desert pillars data with ambient light
[libs/gl.git] / demos / desertpillars / source / desertpillars.cpp
index fc70af117ef7ca05813c61c6f98fe043f7458ac6..5f3b29b1375fdfd6c99283fbd60779e9724bb655 100644 (file)
@@ -43,7 +43,6 @@ DesertPillars::DesertPillars(int, char **):
        step->set_depth_test(&GL::DepthTest::lequal());
 
        shadow_map = make_unique<GL::ShadowMap>(shadow_size, *sky, sun, *shadow_seq);
-       shadow_map->set_darkness(0.9f);
        shadow_map->set_target(GL::Vector3(0.0f, 0.0f, 0.0f), 20.0f);
 
        GL::SequenceBuilder seq_bld(resources.get<GL::SequenceTemplate>("Desert.seq"));