X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=demos%2Fdesertpillars%2Fsource%2Fdesertpillars.cpp;fp=demos%2Fdesertpillars%2Fsource%2Fdesertpillars.cpp;h=5f3b29b1375fdfd6c99283fbd60779e9724bb655;hp=fc70af117ef7ca05813c61c6f98fe043f7458ac6;hb=a6923e6315d5b91a0641dfcde653a897e8afeb1f;hpb=40db45bc521aa8cc154d745ef4b51c1358124ad3 diff --git a/demos/desertpillars/source/desertpillars.cpp b/demos/desertpillars/source/desertpillars.cpp index fc70af11..5f3b29b1 100644 --- a/demos/desertpillars/source/desertpillars.cpp +++ b/demos/desertpillars/source/desertpillars.cpp @@ -43,7 +43,6 @@ DesertPillars::DesertPillars(int, char **): step->set_depth_test(&GL::DepthTest::lequal()); shadow_map = make_unique(shadow_size, *sky, sun, *shadow_seq); - shadow_map->set_darkness(0.9f); shadow_map->set_target(GL::Vector3(0.0f, 0.0f, 0.0f), 20.0f); GL::SequenceBuilder seq_bld(resources.get("Desert.seq"));