]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/properties.py
Add properties to export materials as texture array layers
[libs/gl.git] / blender / io_mspgl / properties.py
index 129b02e64829b125cd5ffe76e2a4f93b112d0f1d..f5a57cb7e7aa64e6f6e217d1089ba7502587166d 100644 (file)
@@ -35,6 +35,26 @@ class MspGLObjectProperties(bpy.types.Panel):
                if obj.lod_for_parent:
                        self.layout.prop(obj, "lod_index")
 
+class MspGLMaterialProperties(bpy.types.Panel):
+       bl_idname = "MATERIAL_PT_mspgl_properties"
+       bl_label = "MspGL properties"
+       bl_space_type = "PROPERTIES"
+       bl_region_type = "WINDOW"
+       bl_context = "material"
+
+       @classmethod
+       def poll(cls, context):
+               return context.active_object.active_material is not None
+
+       def draw(self, context):
+               mat = context.active_object.active_material
+               if not mat:
+                       return
+
+               self.layout.prop(mat, "array_atlas");
+               if mat.array_atlas:
+                       self.layout.prop(mat, "array_layer");
+
 def register_properties():
        bpy.types.Mesh.winding_test = bpy.props.BoolProperty(name="Winding test", description="Perform winding test to skip back faces")
        bpy.types.Object.technique = bpy.props.StringProperty(name="Technique", description="Name of the technique to use for rendering")
@@ -43,3 +63,5 @@ def register_properties():
        bpy.types.Object.compound = bpy.props.BoolProperty(name="Compound with parent", description="Join this object to its parent when exporting")
        bpy.types.Object.lod_for_parent = bpy.props.BoolProperty(name="LoD for parent", description="This object is a level of detail for its parent")
        bpy.types.Object.lod_index = bpy.props.IntProperty(name="LoD index", description="Index of the level of detail", min=1, default=1)
+       bpy.types.Material.array_atlas = bpy.props.BoolProperty(name="Texture array atlas", description="The material is stored in a texture array")
+       bpy.types.Material.array_layer = bpy.props.IntProperty("Texture array layer", description="Layer of the texture array atlas to use")