X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=blender%2Fio_mspgl%2Fproperties.py;h=f5a57cb7e7aa64e6f6e217d1089ba7502587166d;hp=129b02e64829b125cd5ffe76e2a4f93b112d0f1d;hb=1d0b0fcb7ad573053a8730a90f7fb33061038db2;hpb=08e19bc2b4eba572bc7699378cf55cd8772ac67e diff --git a/blender/io_mspgl/properties.py b/blender/io_mspgl/properties.py index 129b02e6..f5a57cb7 100644 --- a/blender/io_mspgl/properties.py +++ b/blender/io_mspgl/properties.py @@ -35,6 +35,26 @@ class MspGLObjectProperties(bpy.types.Panel): if obj.lod_for_parent: self.layout.prop(obj, "lod_index") +class MspGLMaterialProperties(bpy.types.Panel): + bl_idname = "MATERIAL_PT_mspgl_properties" + bl_label = "MspGL properties" + bl_space_type = "PROPERTIES" + bl_region_type = "WINDOW" + bl_context = "material" + + @classmethod + def poll(cls, context): + return context.active_object.active_material is not None + + def draw(self, context): + mat = context.active_object.active_material + if not mat: + return + + self.layout.prop(mat, "array_atlas"); + if mat.array_atlas: + self.layout.prop(mat, "array_layer"); + def register_properties(): bpy.types.Mesh.winding_test = bpy.props.BoolProperty(name="Winding test", description="Perform winding test to skip back faces") bpy.types.Object.technique = bpy.props.StringProperty(name="Technique", description="Name of the technique to use for rendering") @@ -43,3 +63,5 @@ def register_properties(): bpy.types.Object.compound = bpy.props.BoolProperty(name="Compound with parent", description="Join this object to its parent when exporting") bpy.types.Object.lod_for_parent = bpy.props.BoolProperty(name="LoD for parent", description="This object is a level of detail for its parent") bpy.types.Object.lod_index = bpy.props.IntProperty(name="LoD index", description="Index of the level of detail", min=1, default=1) + bpy.types.Material.array_atlas = bpy.props.BoolProperty(name="Texture array atlas", description="The material is stored in a texture array") + bpy.types.Material.array_layer = bpy.props.IntProperty("Texture array layer", description="Layer of the texture array atlas to use")