]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/properties.py
Use filtering options from Blender texture
[libs/gl.git] / blender / io_mspgl / properties.py
index 3d16ff36214f2456104d7dc7a4218dcdc87d787b..91f3c56bb2f6725116e54f220037f2916cf9633b 100644 (file)
@@ -73,6 +73,25 @@ class MspGLMaterialProperties(bpy.types.Panel):
                if mat.array_atlas:
                        self.layout.prop(mat, "array_layer")
 
+class MspGLTextureProperties(bpy.types.Panel):
+       bl_idname = "TEXTURE_PT_mspgl_properties"
+       bl_label = "MspGL properties"
+       bl_space_type = "PROPERTIES"
+       bl_region_type = "WINDOW"
+       bl_context = "texture"
+
+       @classmethod
+       def poll(cls, context):
+               mat = context.active_object.active_material
+               return mat is not None and mat.active_texture is not None
+
+       def draw(self, context):
+               tex = context.active_object.active_material.active_texture
+               if not tex:
+                       return
+
+               self.layout.prop(tex, "default_filter")
+
 def register_properties():
        bpy.types.Mesh.winding_test = bpy.props.BoolProperty(name="Winding test", description="Perform winding test to skip back faces")
        bpy.types.Mesh.smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL",
@@ -99,3 +118,5 @@ def register_properties():
        bpy.types.Material.srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True)
        bpy.types.Material.array_atlas = bpy.props.BoolProperty(name="Texture array atlas", description="The material is stored in a texture array")
        bpy.types.Material.array_layer = bpy.props.IntProperty("Texture array layer", description="Layer of the texture array atlas to use")
+
+       bpy.types.Texture.default_filter = bpy.props.BoolProperty(name="Default filter", description="Let the loading program determine filtering options")