X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=blender%2Fio_mspgl%2Fproperties.py;h=91f3c56bb2f6725116e54f220037f2916cf9633b;hp=3d16ff36214f2456104d7dc7a4218dcdc87d787b;hb=e891021affc89a329d65b526744ebd38589cae32;hpb=725fccf49be5669a5a74f267eb409bf2fc071e05 diff --git a/blender/io_mspgl/properties.py b/blender/io_mspgl/properties.py index 3d16ff36..91f3c56b 100644 --- a/blender/io_mspgl/properties.py +++ b/blender/io_mspgl/properties.py @@ -73,6 +73,25 @@ class MspGLMaterialProperties(bpy.types.Panel): if mat.array_atlas: self.layout.prop(mat, "array_layer") +class MspGLTextureProperties(bpy.types.Panel): + bl_idname = "TEXTURE_PT_mspgl_properties" + bl_label = "MspGL properties" + bl_space_type = "PROPERTIES" + bl_region_type = "WINDOW" + bl_context = "texture" + + @classmethod + def poll(cls, context): + mat = context.active_object.active_material + return mat is not None and mat.active_texture is not None + + def draw(self, context): + tex = context.active_object.active_material.active_texture + if not tex: + return + + self.layout.prop(tex, "default_filter") + def register_properties(): bpy.types.Mesh.winding_test = bpy.props.BoolProperty(name="Winding test", description="Perform winding test to skip back faces") bpy.types.Mesh.smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL", @@ -99,3 +118,5 @@ def register_properties(): bpy.types.Material.srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True) bpy.types.Material.array_atlas = bpy.props.BoolProperty(name="Texture array atlas", description="The material is stored in a texture array") bpy.types.Material.array_layer = bpy.props.IntProperty("Texture array layer", description="Layer of the texture array atlas to use") + + bpy.types.Texture.default_filter = bpy.props.BoolProperty(name="Default filter", description="Let the loading program determine filtering options")