]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/properties.py
Refactor face cull settings in Blender
[libs/gl.git] / blender / io_mspgl / properties.py
index ef4018264e98613811f1eea0d4be1a0bb4b59be1..26e84b2530e59476976daf68800c16e7c80e2659 100644 (file)
@@ -40,7 +40,6 @@ class MspGLMeshProperties(bpy.types.Panel):
        def draw(self, context):
                mesh = context.active_object.data
 
-               self.layout.prop(mesh, "winding_test")
                self.layout.prop(mesh, "smoothing")
                self.layout.prop(mesh, "use_strips")
 
@@ -238,7 +237,6 @@ def register_properties():
        bpy.types.World.use_sky = bpy.props.BoolProperty(name="Realtime sky", description="Use a realtime rendered sky background", default=False)
        bpy.types.World.sun_light = bpy.props.PointerProperty(type=bpy.types.Light, name="Sun", description="Light to use as sun for the sky")
 
-       bpy.types.Mesh.winding_test = bpy.props.BoolProperty(name="Winding test", description="Perform winding test to skip back faces")
        bpy.types.Mesh.smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL",
                items=(("NONE", "None", "No smoothing"),
                        ("BLENDER", "Blender", "Use Blender's vertex normals"),