X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=blender%2Fio_mspgl%2Fproperties.py;h=26e84b2530e59476976daf68800c16e7c80e2659;hp=ef4018264e98613811f1eea0d4be1a0bb4b59be1;hb=74a5bc6159d2c753786a5ef6bf785263cd0538f1;hpb=9c62dbb21e979d23c2e7cf0aff3746402718c7b2 diff --git a/blender/io_mspgl/properties.py b/blender/io_mspgl/properties.py index ef401826..26e84b25 100644 --- a/blender/io_mspgl/properties.py +++ b/blender/io_mspgl/properties.py @@ -40,7 +40,6 @@ class MspGLMeshProperties(bpy.types.Panel): def draw(self, context): mesh = context.active_object.data - self.layout.prop(mesh, "winding_test") self.layout.prop(mesh, "smoothing") self.layout.prop(mesh, "use_strips") @@ -238,7 +237,6 @@ def register_properties(): bpy.types.World.use_sky = bpy.props.BoolProperty(name="Realtime sky", description="Use a realtime rendered sky background", default=False) bpy.types.World.sun_light = bpy.props.PointerProperty(type=bpy.types.Light, name="Sun", description="Light to use as sun for the sky") - bpy.types.Mesh.winding_test = bpy.props.BoolProperty(name="Winding test", description="Perform winding test to skip back faces") bpy.types.Mesh.smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL", items=(("NONE", "None", "No smoothing"), ("BLENDER", "Blender", "Use Blender's vertex normals"),