]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/properties.py
Check the flat qualifier from the correct member
[libs/gl.git] / blender / io_mspgl / properties.py
index 9b00a76c27f5c238e05ff9f17904ba9aef34bd79..6e1df6416b974ecb731d47d65c7fb7c53814a7b8 100644 (file)
@@ -43,13 +43,16 @@ class MspGLMeshProperties(bpy.types.Panel):
                mesh = context.active_object.data
 
                self.layout.prop(mesh, "smoothing")
-               self.layout.prop(mesh, "use_strips")
+               self.layout.prop(mesh, "use_patches")
+               if not mesh.use_patches:
+                       self.layout.prop(mesh, "use_strips")
 
                self.layout.separator()
 
                col = self.layout.column()
                col.label(text="Data selection")
-               col.prop(mesh, "use_lines")
+               if not mesh.use_patches:
+                       col.prop(mesh, "use_lines")
                col.prop(mesh, "vertex_groups")
                col.prop(mesh, "max_groups_per_vertex")
 
@@ -116,11 +119,10 @@ class MspGLMaterialProperties(bpy.types.Panel):
                if mat.render_mode=='BUILTIN':
                        self.layout.prop(mat, "receive_shadows")
                        self.layout.prop(mat, "image_based_lighting")
+                       self.layout.prop(mat, "instancing")
                self.layout.prop(mat, "array_atlas")
                if mat.array_atlas:
                        self.layout.prop(mat, "array_layer")
-               if mat.render_mode!='EXTERNAL':
-                       self.layout.prop(mat, "material_atlas")
                if mat.render_mode=='CUSTOM':
                        self.layout.separator()
                        self.layout.label(text="Uniform values")
@@ -245,6 +247,7 @@ def register_properties():
                        ("MSPGL", "MspGL", "Compute vertex normals internally")))
        bpy.types.Mesh.use_lines = bpy.props.BoolProperty(name="Include lines", description="Include edges without faces as lines", default=False)
        bpy.types.Mesh.use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine the mesh's triangles into triangle strips", default=True)
+       bpy.types.Mesh.use_patches = bpy.props.BoolProperty(name="Export as patches", description="Export faces as patches, suitable for tessellation", default=False)
        bpy.types.Mesh.vertex_groups = bpy.props.BoolProperty(name="Vertex groups", description="Include vertex groups and weights", default=False)
        bpy.types.Mesh.max_groups_per_vertex = bpy.props.IntProperty(name="Max groups", description="Maximum amount of groups per vertex", min=1, max=4, default=2)
        bpy.types.Mesh.use_uv = bpy.props.EnumProperty(name="Use UV", description="Use UV coordinates", default="UNIT0",
@@ -270,9 +273,9 @@ def register_properties():
        bpy.types.Material.active_render_method_index = bpy.props.IntProperty("Active render method index")
        bpy.types.Material.receive_shadows = bpy.props.BoolProperty(name="Receive shadows", description="Receive shadows from a shadow map", default=True)
        bpy.types.Material.image_based_lighting = bpy.props.BoolProperty(name="Image based lighting", description="Use an environment map for ambient lighting", default=False)
+       bpy.types.Material.instancing = bpy.props.BoolProperty(name="Instanced rendering", description="Use instanced draw calls for objects with this material", default=False)
        bpy.types.Material.array_atlas = bpy.props.BoolProperty(name="Texture array atlas", description="The material is stored in a texture array")
        bpy.types.Material.array_layer = bpy.props.IntProperty("Texture array layer", description="Layer of the texture array atlas to use")
-       bpy.types.Material.material_atlas = bpy.props.BoolProperty(name="Material atlas", description="Make this material part of a material atlas")
        bpy.types.Material.uniforms = bpy.props.CollectionProperty(type=MspGLUniform, name="Uniforms", description="Uniform variables to add to the technique")
        bpy.types.Material.active_uniform_index = bpy.props.IntProperty("Active uniform index")