]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/properties.py
Implement material maps for exporting objects with multiple materials
[libs/gl.git] / blender / io_mspgl / properties.py
index 91f3c56bb2f6725116e54f220037f2916cf9633b..032bf8ed5dbced582ecda1f4262da88080f94008 100644 (file)
@@ -72,6 +72,7 @@ class MspGLMaterialProperties(bpy.types.Panel):
                self.layout.prop(mat, "array_atlas")
                if mat.array_atlas:
                        self.layout.prop(mat, "array_layer")
+               self.layout.prop(mat, "material_map")
 
 class MspGLTextureProperties(bpy.types.Panel):
        bl_idname = "TEXTURE_PT_mspgl_properties"
@@ -118,5 +119,6 @@ def register_properties():
        bpy.types.Material.srgb_colors = bpy.props.BoolProperty(name="sRGB colors", description="Export material colors as sRGB instead of linear", default=True)
        bpy.types.Material.array_atlas = bpy.props.BoolProperty(name="Texture array atlas", description="The material is stored in a texture array")
        bpy.types.Material.array_layer = bpy.props.IntProperty("Texture array layer", description="Layer of the texture array atlas to use")
+       bpy.types.Material.material_map = bpy.props.BoolProperty(name="Material map", description="Make this material part of a material map")
 
        bpy.types.Texture.default_filter = bpy.props.BoolProperty(name="Default filter", description="Let the loading program determine filtering options")