]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_scene.py
Implement material maps for exporting objects with multiple materials
[libs/gl.git] / blender / io_mspgl / export_scene.py
index b32683ccd5780f265c2ec18a124452ed72c38aac..a0e4118118967e41a60ef50654c248beab6fb0a8 100644 (file)
@@ -79,9 +79,11 @@ class SceneExporter:
                object_export = ObjectExporter()
                object_export.single_file = False
 
+               material_maps = {}
+
                for i, o in enumerate(objs):
                        progress.push_task_slice(o.name, i, len(objs))
-                       object_export.export_object_resources(context, o, resources, progress)
+                       object_export.export_object_resources(context, o, resources, progress, material_maps=material_maps)
                        obj_name = o.name+".object"
                        resources[obj_name] = object_export.export_object(context, o, progress, resources=resources)
                        progress.pop_task()