]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_scene.py
Refactor the structure of sequence template files
[libs/gl.git] / blender / io_mspgl / export_scene.py
index 0fb12dd37de74268723e51ce077370585d19055a..8666e98beee0ef9489557d28da89fdcf788ee036 100644 (file)
@@ -37,9 +37,35 @@ class SceneExporter:
                from .datafile import Resource, Statement, Token
                scene_res = Resource(scene.name+".scene", "scene")
 
-               scene_res.statements.append(Statement("type", Token("simple")))
+               if scene.background_set or (scene.instances and scene.blended_instances):
+                       scene_res.statements.append(Statement("type", Token("ordered")))
+                       if scene.background_set:
+                               scene_res.statements.append(scene_res.create_reference_statement("scene", resources[scene.background_set.name+".scene"]))
+
+                       if scene.instances:
+                               st = Statement("scene")
+                               st.sub.append(Statement("type", Token("simple")))
+                               self.add_instances(scene_res, st.sub, scene.instances, resources)
+                               scene_res.statements.append(st)
+
+                       if scene.blended_instances:
+                               st = Statement("scene")
+                               st.sub.append(Statement("type", Token("zsorted")))
+                               self.add_instances(scene_res, st.sub, scene.blended_instances, resources)
+                               scene_res.statements.append(st)
+               else:
+                       scene_type = "zsorted" if scene.blended_instances else "simple"
+                       scene_res.statements.append(Statement("type", Token(scene_type)))
+
+                       self.add_instances(scene_res, scene_res.statements, scene.instances, resources)
+                       self.add_instances(scene_res, scene_res.statements, scene.blended_instances, resources)
+
+               return scene_res
+
+       def add_instances(self, scene_res, statements, instances, resources):
+               from .datafile import Statement
 
-               for i in scene.instances:
+               for i in instances:
                        obj_res = resources[i.prototype+".object"]
                        st = scene_res.create_reference_statement("object", obj_res, i.name)
 
@@ -59,23 +85,11 @@ class SceneExporter:
                        ss.sub.append(Statement("scale", *tuple(scale)))
 
                        st.sub.append(ss)
-                       scene_res.statements.append(st)
-
-               return scene_res
+                       statements.append(st)
 
        def export_sequence_resources(self, scene, resources):
                from .datafile import Resource, Statement, Token
 
-               if scene.background_set:
-                       wrapper_name = scene.name+".wrapper.scene"
-                       if wrapper_name not in resources:
-                               wrapper_res = Resource(wrapper_name, "scene")
-                               wrapper_res.statements.append(Statement("type", Token("ordered")))
-                               for s in scene.get_chain():
-                                       wrapper_res.statements.append(wrapper_res.create_reference_statement("scene", resources[s.name+".scene"]))
-
-                               resources[wrapper_name] = wrapper_res
-
                lights = []
                s = scene
                while s:
@@ -108,36 +122,59 @@ class SceneExporter:
                if scene.use_hdr:
                        seq_res.statements.append(Statement("hdr", True))
 
-               content = scene
-               if scene.background_set:
-                       content = resources[scene.name+".wrapper.scene"]
-
                ss = Statement("clear")
                ss.sub.append(Statement("color", 0.0, 0.0, 0.0, 0.0))
                ss.sub.append(Statement("depth", 1.0))
                seq_res.statements.append(ss)
 
-               ss = Statement("step", "", "content")
-               ss.sub.append(Statement("depth_test", Token("LEQUAL")))
-               ss.sub.append(seq_res.create_reference_statement("lighting", resources[scene.name+".lightn"]))
-               ss.sub.append(seq_res.create_reference_statement("scene", content))
-               seq_res.statements.append(ss)
+               scene_res = resources[scene.name+".scene"]
+               seq_res.statements.append(seq_res.create_reference_statement("renderable", "content", scene_res))
+
+               lighting_res = resources[scene.name+".lightn"]
+
+               any_opaque = False
+               any_blended = False
+               s = scene
+               while s:
+                       if s.instances:
+                               any_opaque = True
+                       if s.blended_instances:
+                               any_blended = True
+                       s = s.background_set
+
+               if any_opaque:
+                       ss = Statement("step", "", "content")
+                       ss.sub.append(Statement("depth_test", Token("LEQUAL")))
+                       ss.sub.append(seq_res.create_reference_statement("lighting", lighting_res))
+                       seq_res.statements.append(ss)
+
+               if any_blended:
+                       ss = Statement("step", "blended", "content")
+                       ss.sub.append(Statement("depth_test", Token("LEQUAL")))
+                       ss.sub.append(seq_res.create_reference_statement("lighting", lighting_res))
+                       seq_res.statements.append(ss)
 
                if scene.use_ao:
-                       ss = Statement("ambient_occlusion")
+                       ss = Statement("postprocessor")
+                       ss.sub.append(Statement("type", Token("ambient_occlusion")))
                        ss.sub.append(Statement("occlusion_radius", scene.ao_distance))
                        ss.sub.append(Statement("samples", scene.ao_samples))
                        seq_res.statements.append(ss)
 
                if scene.use_hdr:
-                       seq_res.statements.append(Statement("bloom"))
-                       ss = Statement("colorcurve")
+                       ss = Statement("postprocessor")
+                       ss.sub.append(Statement("type", Token("bloom")))
+                       seq_res.statements.append(ss)
+
+                       ss = Statement("postprocessor")
+                       ss.sub.append(Statement("type", Token("colorcurve")))
                        ss.sub.append(Statement("exposure_adjust", scene.exposure))
                        ss.sub.append(Statement("srgb"))
                        seq_res.statements.append(ss)
                else:
                        # Add a colorcurve with linear response to convert into sRGB color space
-                       ss = Statement("colorcurve")
+                       ss = Statement("postprocessor")
+                       ss.sub.append(Statement("type", Token("colorcurve")))
                        ss.sub.append(Statement("brightness_response", 1.0))
                        ss.sub.append(Statement("srgb"))
                        seq_res.statements.append(ss)