]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_scene.py
Redesign depth and stencil test and blend state management
[libs/gl.git] / blender / io_mspgl / export_scene.py
index 2ec85ccbddbdef3ed708ddae330d5b713fb98bea..7bb32efeeb927ab6c083d0bc387d7ccbf885e358 100644 (file)
@@ -4,140 +4,143 @@ import os
 class SceneExporter:
        def __init__(self):
                self.selected_only = False
-               self.visible_collections = True
-               self.resource_collection = True
+               self.visible_only = True
+               self.collection = True
                self.skip_existing = True
-               self.show_progress = True
 
        def export_to_file(self, context, out_fn):
-               if self.selected_only:
-                       objs = context.selected_objects
-               else:
-                       objs = context.scene.objects
-               if self.visible_collections:
-                       collections = [c.collection for c in context.view_layer.layer_collection.children if not (c.hide_viewport or c.collection.hide_viewport)]
-                       objs = [o for o in objs if any((o.name in c.all_objects) for c in collections)]
-               objs = [o for o in objs if o.type=="MESH" and not o.lod_for_parent]
-               objs = [o for o in objs if (not o.compound or o.parent not in objs)]
-               objs.sort(key=lambda x:x.name)
-
-               path, base = os.path.split(out_fn)
-               base, ext = os.path.splitext(base)
-
-               from .export_object import ObjectExporter
-               object_export = ObjectExporter()
-
-               object_prototypes = {}
-               unique_objects = []
-               export_names = {}
-               used_names = set()
-               for o in objs:
-                       if o.name in object_prototypes:
-                               continue
-
-                       clones = [o]
-                       for u in objs:
-                               if u is o:
-                                       continue
-                               if u.data.name!=o.data.name:
-                                       continue
-                               if any(m1.name!=m2.name for m1, m2 in zip(o.material_slots, u.material_slots)):
-                                       continue
-
-                               clones.append(u)
-
-                       prefix = o.name
-                       for c in clones:
-                               while not c.name.startswith(prefix):
-                                       pos = max(prefix.rfind(' '), prefix.rfind('.'))
-                                       if pos<0:
-                                               break;
-                                       prefix = prefix[:pos]
-
-                       if prefix:
-                               export_names[o.name+".object"] = prefix.strip(" .")
-                       else:
-                               used_names.add(o.name)
-
-                       unique_objects.append(o)
-                       for c in clones:
-                               object_prototypes[c.name] = o
-
-               for n, e in export_names.items():
-                       if e in used_names:
-                               number = 1
-                               while "{}_{}".format(e, number) in used_names:
-                                       number += 1
-                               e += "_{}".format(number)
-                       export_names[n] = e+".object"
-                       used_names.add(e)
-
                from .util import Progress
-               progress = Progress(self.show_progress and context)
+               progress = Progress(context)
+
+               from .scene import create_scene_from_current
+               scene = create_scene_from_current(context, selected_only=self.selected_only, visible_only=self.visible_only)
 
                resources = {}
-               self.export_scene_resources(context, unique_objects, resources, progress)
-               for n, r in resources.items():
-                       if r.name in export_names:
-                               r.name = export_names[r.name]
+               self.export_scene_resources(context, scene, resources, progress)
+               scene_res = self.export_scene(scene, resources)
+               progress.set_progress(1.0)
 
-               scene_res = self.export_scene(context, objs, progress, prototypes=object_prototypes, resources=resources)
-               refs = scene_res.collect_references()
+               path, base = os.path.split(out_fn)
+               base, ext = os.path.splitext(base)
 
-               if self.resource_collection:
-                       filter = None
+               if self.collection:
+                       existing = None
                        if self.skip_existing:
-                               filter = lambda r: not os.path.exists(os.path.join(path, r.name))
-                       scene_res.write_collection(os.path.join(path, base+"_resources.mdc"), exclude_self=True, filter=filter)
+                               existing = lambda r: not os.path.exists(os.path.join(path, r.name))
+                       scene_res.write_collection(out_fn, filter=existing)
                else:
-                       res_dir = os.path.join(path, base+"_resources")
-                       if not os.path.exists(res_dir):
-                               os.makedirs(res_dir)
-                       for r in refs:
-                               r.write_to_file(os.path.join(res_dir, r.name))
+                       scene_res.write_to_file(out_fn)
+                       for r in scene_res.collect_references():
+                               r.write_to_file(os.path.join(path, r.name))
 
-               scene_res.write_to_file(out_fn)
+       def export_scene_resources(self, context, scene, resources, progress):
+               from .export import DataExporter
+               data_exporter = DataExporter()
 
-       def export_scene_resources(self, context, objs, resources, progress):
-               from .export_object import ObjectExporter
-               object_export = ObjectExporter()
-               object_export.single_file = False
+               data_exporter.export_resources(context, scene.prototypes, resources, None, progress)
 
-               material_atlases = {}
+       def export_scene(self, scene, resources):
+               from .datafile import Resource, Statement, Token
+               scene_res = Resource(scene.name+".scene", "scene")
 
-               for i, o in enumerate(objs):
-                       progress.push_task_slice(o.name, i, len(objs))
-                       object_export.export_object_resources(context, o, resources, progress, material_atlases=material_atlases)
-                       obj_name = o.name+".object"
-                       resources[obj_name] = object_export.export_object(context, o, progress, resources=resources)
-                       progress.pop_task()
+               scene_res.statements.append(Statement("type", Token(scene.scene_type.lower())))
 
-       def export_scene(self, context, objs, progress, *, prototypes, resources):
-               from .datafile import Resource, Statement
-               scene_res = Resource("scene.scene", "scene")
-
-               for o in objs:
-                       obj_res = resources[prototypes[o.name].name+".object"]
-                       st = scene_res.create_reference_statement("object", obj_res, o.name)
+               for i in scene.instances:
+                       obj_res = resources[i.prototype+".object"]
+                       st = scene_res.create_reference_statement("object", obj_res, i.name)
 
                        ss = Statement("transform")
 
-                       loc = o.matrix_world.to_translation()
+                       loc = i.matrix_world.to_translation()
                        ss.sub.append(Statement("position", *tuple(loc)))
 
-                       quat = o.matrix_world.to_quaternion()
-                       if o.rotation_mode in ('XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'):
+                       quat = i.matrix_world.to_quaternion()
+                       if i.rotation_mode in ('XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'):
                                angles = [a*180/math.pi for a in quat.to_euler()]
                                ss.sub.append(Statement("euler", *angles));
                        else:
                                ss.sub.append(Statement("rotation", quat.angle*180/math.pi, *tuple(quat.axis)))
 
-                       scale = o.matrix_world.to_scale()
+                       scale = i.matrix_world.to_scale()
                        ss.sub.append(Statement("scale", *tuple(scale)))
 
                        st.sub.append(ss)
                        scene_res.statements.append(st)
 
-               progress.set_progress(1.0)
-
                return scene_res
+
+       def export_sequence_resources(self, scene, resources):
+               from .datafile import Resource, Statement, Token
+
+               if scene.background_set:
+                       wrapper_name = scene.name+".wrapper.scene"
+                       if wrapper_name not in resources:
+                               wrapper_res = Resource(wrapper_name, "scene")
+                               wrapper_res.statements.append(Statement("type", Token("ordered")))
+                               for s in scene.get_chain():
+                                       wrapper_res.statements.append(wrapper_res.create_reference_statement("scene", resources[s.name+".scene"]))
+
+                               resources[wrapper_name] = wrapper_res
+
+               lights = []
+               s = scene
+               while s:
+                       lights += s.lights
+                       s = s.background_set
+
+               from .util import make_unique
+               lights = make_unique(lights)
+
+               from .export_light import LightExporter
+               light_exporter = LightExporter()
+               for l in lights:
+                       light_name = l.name+".light"
+                       if light_name not in resources:
+                               resources[light_name] = light_exporter.export_light(l)
+
+               lighting_name = scene.name+".lightn"
+               if lighting_name not in resources:
+                       lighting_res = Resource(lighting_name, "lighting")
+                       lighting_res.statements.append(Statement("ambient", *tuple(scene.ambient_light)))
+                       for l in lights:
+                               lighting_res.statements.append(lighting_res.create_reference_statement("light", resources[l.name+".light"]))
+
+                       resources[lighting_name] = lighting_res
+
+       def export_sequence(self, scene, resources):
+               from .datafile import Resource, Statement, Token
+               seq_res = Resource(scene.name+".seq", "sequence")
+
+               if scene.use_hdr:
+                       seq_res.statements.append(Statement("hdr", True))
+
+               content = scene
+               if scene.background_set:
+                       content = resources[scene.name+".wrapper.scene"]
+
+               ss = Statement("pass", "", "content")
+               ss.sub.append(Statement("depth_test", Token("LEQUAL")))
+               ss.sub.append(seq_res.create_reference_statement("lighting", resources[scene.name+".lightn"]))
+               ss.sub.append(seq_res.create_reference_statement("scene", content))
+               seq_res.statements.append(ss)
+
+               if scene.use_ao:
+                       ss = Statement("ambient_occlusion")
+                       ss.sub.append(Statement("occlusion_radius", scene.ao_distance))
+                       ss.sub.append(Statement("samples", scene.ao_samples))
+                       seq_res.statements.append(ss)
+
+               if scene.use_hdr:
+                       seq_res.statements.append(Statement("bloom"))
+                       ss = Statement("colorcurve")
+                       ss.sub.append(Statement("exposure_adjust", scene.exposure))
+                       ss.sub.append(Statement("srgb"))
+                       seq_res.statements.append(ss)
+               else:
+                       # Add a colorcurve with linear response to convert into sRGB color space
+                       ss = Statement("colorcurve")
+                       ss.sub.append(Statement("brightness_response", 1.0))
+                       ss.sub.append(Statement("srgb"))
+                       seq_res.statements.append(ss)
+
+               return seq_res