]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_object.py
Move most properties from exporters to the relevant types
[libs/gl.git] / blender / io_mspgl / export_object.py
index 2d2c25ed8013369c74661ba7b1f3c6b087193bec..9f1c1e581c286371c44b60918cb5f73d0e58c1c0 100644 (file)
@@ -7,6 +7,12 @@ def linear_to_srgb(l):
        else:
                return 1.055*(l**(1/2.4))-0.055
 
+def get_colormap(srgb):
+       if srgb:
+               return linear_to_srgb
+       else:
+               return lambda x: x
+
 def image_name(i):
        fp = i.filepath
        if fp:
@@ -24,8 +30,6 @@ def external_name(out_file, ext, index):
 
 class ObjectExporter:
        def __init__(self):
-               self.material_tex = False
-               self.srgb_colors = True
                self.textures = "REF"
                self.separate_mesh = False
                self.shared_mesh = True
@@ -114,11 +118,6 @@ class ObjectExporter:
                return mesh
 
        def export_object_technique(self, obj, mesh, out_file, lod_index):
-               if self.srgb_colors:
-                       self.colormap = linear_to_srgb
-               else:
-                       self.colormap = lambda x: x
-
                material = None
                if obj.material_slots:
                        material = obj.material_slots[0].material
@@ -154,15 +153,13 @@ class ObjectExporter:
                        out_file.write("technique", '"{}"'.format(name))
                else:
                        out_file.begin("technique")
-                       self.export_technique_definition(material, mesh, out_file)
+                       self.export_technique_definition(material, obj.material_tex, mesh, out_file)
                        out_file.end()
 
-       def export_technique_definition(self, material, mesh, out_file):
+       def export_technique_definition(self, material, material_tex, mesh, out_file):
                out_file.begin("pass", '""')
                if material:
-                       cm = self.colormap
-
-                       if self.material_tex:
+                       if material_tex:
                                out_file.begin("material")
                                out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
                                out_file.end()
@@ -177,7 +174,8 @@ class ObjectExporter:
                                out_file.write("storage", "RGB", len(mesh.materials), 1)
                                texdata = '"'
                                for m in mesh.materials:
-                                       color = [int(cm(c)*255) for c in m.diffuse_color*mat.diffuse_intensity]
+                                       cm = get_colormap(m.srgb_colors)
+                                       color = [int(cm(c)*255) for c in m.diffuse_color*m.diffuse_intensity]
                                        texdata += "\\x%02X\\x%02X\\x%02X"%tuple(color)
                                texdata += '"'
                                out_file.write("raw_data", texdata)
@@ -222,7 +220,7 @@ class ObjectExporter:
                out_file.end()
 
        def export_material(self, mat, out_file):
-               cm = self.colormap
+               cm = get_colormap(mat.srgb_colors)
                if any((s and s.use_map_color_diffuse) for s in mat.texture_slots):
                        out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
                        amb = cm(mat.ambient)