]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_object.py
Check the flat qualifier from the correct member
[libs/gl.git] / blender / io_mspgl / export_object.py
index 7c1c56034053a65dff98dd1d0e0bf1f8c5e37788..989d675837485f121459d9bd130f3f4e6035e320 100644 (file)
 import os
-import mathutils
 
 class ObjectExporter:
-       def __init__(self):
-               self.show_progress = True
-               self.use_strips = True
-               self.use_degen_tris = False
-               self.use_textures = True
-               self.export_all = False
-               self.collection = False
-               self.shared_resources = True
-               self.export_lods = True
-
-       def compute_bounding_sphere(self, obj):
-               p1 = max(((v.co, v.co.length) for v in obj.data.vertices), key=lambda x:x[1])[0]
-               p2 = max(((v.co, (v.co-p1).length) for v in obj.data.vertices), key=lambda x:x[1])[0]
-               center = (p1+p2)/2
-               radius = (p1-p2).length/2
-               for v in obj.data.vertices:
-                       d = v.co-center
-                       if d.length>radius:
-                               center += d*(1-radius/d.length)/2
-                               radius = (radius+d.length)/2
-
-               return center, radius
-
        def collect_object_lods(self, obj):
                lods = [obj]
-               if self.export_lods:
-                       lods += sorted([c for c in obj.children if c.lod_for_parent], key=(lambda l: l.lod_index))
-                       for i, l in enumerate(lods):
-                               if i>0 and l.lod_index!=i:
-                                       raise Exception("Inconsistent LOD indices")
+               lods += sorted([c for c in obj.children if c.lod_for_parent], key=(lambda l: l.lod_index))
+               for i, l in enumerate(lods):
+                       if i>0 and l.lod_index!=i:
+                               raise Exception("Invalid configuration on object {}: Inconsistent LOD indices".format(obj.name))
 
                return lods
 
-       def create_mesh_exporter(self):
-               from .export_mesh import MeshExporter
-               mesh_export = MeshExporter()
-               mesh_export.use_strips = self.use_strips
-               mesh_export.use_degen_tris = self.use_degen_tris
-               return mesh_export
-
-       def create_material_exporter(self):
-               from .export_material import MaterialExporter
-               material_export = MaterialExporter()
-               material_export.use_textures = self.use_textures
-               return material_export
-
-       def create_material_map_exporter(self):
-               from .export_material import MaterialMapExporter
-               material_map_export = MaterialMapExporter()
-               return material_map_export
-
-       def export_to_file(self, context, out_fn):
-               if self.export_all:
-                       objs = [o for o in context.selected_objects if o.type=="MESH"]
-               else:
-                       objs = [context.active_object]
-
-               from .util import Progress
-               progress = Progress(self.show_progress and context)
-
-               path, base = os.path.split(out_fn)
-               base, ext = os.path.splitext(base)
-
-               resources = {}
-               for i, obj in enumerate(objs):
-                       if self.export_all:
-                               out_fn = os.path.join(path, obj.name+ext)
-
-                       progress.push_task_slice(obj.name, i, len(objs))
-                       self.export_object_resources(context, obj, resources, progress)
-
-                       obj_res = self.export_object(context, obj, progress, resources=resources)
-                       refs = obj_res.collect_references()
-                       if not self.shared_resources:
-                               numbers = {}
-                               for r in refs:
-                                       res_ext = os.path.splitext(r.name)[1]
-                                       n = numbers.get(res_ext, 0)
-                                       if n>0:
-                                               r.name = "{}_{}{}".format(base, n, res_ext)
-                                       else:
-                                               r.name = base+res_ext
-                                       numbers[res_ext] = n+1
-
-                       if self.collection:
-                               obj_res.write_collection(out_fn)
-                       else:
-                               for r in refs:
-                                       r.write_to_file(os.path.join(path, r.name))
-                               obj_res.write_to_file(out_fn)
-
-                       progress.pop_task()
-
-       def export_object_resources(self, context, obj, resources, progress, material_maps=None):
-               if material_maps is None:
-                       material_maps = {}
-
+       def export_object_resources(self, ctx, obj, resources):
                lods = self.collect_object_lods(obj)
 
+               from .export_mesh import MeshExporter
+               from .export_material import MaterialExporter
                from .mesh import create_mesh_from_object
-               from .material import create_material_map
-               mesh_export = self.create_mesh_exporter()
-               material_export = self.create_material_exporter()
-               material_map_export = self.create_material_map_exporter()
+               from .material import Material
+               mesh_export = MeshExporter()
+               material_export = MaterialExporter()
 
-               for i, l in enumerate(lods):
+               ctx.set_slices(len(lods))
+               for l in lods:
                        lod_index = l.lod_index if l.lod_for_parent else 0
-                       progress.push_task_slice("LOD {}".format(lod_index), i, len(lods))
-
-                       material_map = None
-                       mapped_count = sum(m.render_mode!='EXTERNAL' and m.material_map for m in l.data.materials if m)
-                       if mapped_count:
-                               mmk = lambda m: m.shader if m.render_mode=='CUSTOM' else ""
-                               material_map_key = mmk(l.data.materials[0])
-                               key_mismatch = any(mmk(m)!=material_map_key for m in l.data.materials)
-                               if mapped_count!=len(l.data.materials) or key_mismatch:
-                                       raise Exception("Conflicting settings in object materials")
-
-                               if material_map_key in material_maps:
-                                       material_map = material_maps[material_map_key]
-                               else:
-                                       material_map = create_material_map(context, l.data.materials[0])
-                                       material_maps[material_map_key] = material_map
-
-                               tech_name = "{}.tech".format(material_map.name)
-                               if tech_name not in resources:
-                                       material_map_export.export_technique_resources(material_map, resources)
-                                       resources[tech_name] = material_map_export.export_technique(material_map, resources=resources)
-                       elif l.material_slots and l.material_slots[0].material:
+                       task = ctx.next_slice("LOD {}".format(lod_index))
+
+                       if l.material_slots and l.material_slots[0].material:
                                material = l.material_slots[0].material
+                               subtask = task.task(material, 0.1)
                                if material.render_mode!='EXTERNAL':
                                        tech_name = material.name+".tech"
                                        if tech_name not in resources:
-                                               material_export.export_technique_resources(material, resources)
-                                               resources[tech_name] = material_export.export_technique(material, resources=resources)
+                                               material = Material(material)
+                                               material_export.export_technique_resources(subtask, material, resources)
+                                               resources[tech_name] = material_export.export_technique(material, resources)
                        elif "stub.tech" not in resources:
                                resources["stub.tech"] = self.export_stub_technique()
 
                        mesh_name = l.data.name+".mesh"
                        if mesh_name not in resources:
-                               mesh = create_mesh_from_object(context, l, progress, material_map=material_map)
-                               mesh_res = mesh_export.export_mesh(context, mesh, progress)
+                               subtask = task.task(l.data, 1.0)
+                               mesh = create_mesh_from_object(subtask, l)
+                               mesh_res = mesh_export.export_mesh(subtask, mesh)
                                resources[mesh_name] = mesh_res
 
-                       progress.pop_task()
-
-       def export_object(self, context, obj, progress, *, resources=None):
-               if resources is None:
-                       resources = {}
-                       self.export_object_resources(context, obj, resources, progress)
+       def export_object(self, obj, resources):
+               if obj.type!='MESH':
+                       raise ValueError("Object {} is not a mesh".format(obj.name))
 
                lods = self.collect_object_lods(obj)
 
@@ -159,7 +54,8 @@ class ObjectExporter:
                obj_res = Resource(obj.name+".object", "object")
                statements = obj_res.statements
 
-               center, radius = self.compute_bounding_sphere(obj)
+               from .util import compute_bounding_sphere
+               center, radius = compute_bounding_sphere([v.co for v in obj.data.vertices])
                statements.append(Statement("bounding_sphere_hint", *center, radius))
 
                prev_mesh = None
@@ -179,8 +75,6 @@ class ObjectExporter:
                        if material:
                                if material.render_mode=='EXTERNAL':
                                        tech_name = material.technique
-                               elif material.material_map:
-                                       tech_name = "material_map_{}.tech".format(os.path.splitext(material.technique)[0])
                                else:
                                        tech_name = material.name+".tech"
                        else:
@@ -200,16 +94,14 @@ class ObjectExporter:
                        else:
                                statements += lod_st
 
-               progress.set_progress(1.0)
-
                return obj_res
 
        def export_stub_technique(self):
-               from .datafile import Resource, Statement
+               from .datafile import Resource, Statement, Token
                tech_res = Resource("stub.tech", "technique")
-               pass_st = Statement("pass", "")
+               pass_st = Statement("method", "")
                tech_res.statements.append(pass_st)
                mat_st = Statement("material")
                pass_st.sub.append(mat_st)
-               mat_st.sub.append(Statement("basic"))
+               mat_st.sub.append(Statement("type", Token("basic")))
                return tech_res