]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_object.py
Check the flat qualifier from the correct member
[libs/gl.git] / blender / io_mspgl / export_object.py
index 4bc6f450b330a3ca17159ddea6fa9a2ba1ab836e..989d675837485f121459d9bd130f3f4e6035e320 100644 (file)
 import os
-import mathutils
-
-def linear_to_srgb(l):
-       if l<0.0031308:
-               return 12.92*l
-       else:
-               return 1.055*(l**(1/2.4))-0.055
-
-def get_colormap(srgb):
-       if srgb:
-               return linear_to_srgb
-       else:
-               return lambda x: x
-
-def image_name(i):
-       fp = i.filepath
-       if fp:
-               return os.path.split(fp)[1]
-       else:
-               return i.name
-
 
 class ObjectExporter:
-       def __init__(self):
-               self.show_progress = True
-               self.use_strips = True
-               self.use_degen_tris = False
-               self.textures = "REF"
-               self.separate_mesh = False
-               self.separate_tech = False
-               self.shared_resources = True
-               self.export_lods = True
-
-       def compute_bounding_sphere(self, obj):
-               p1 = max(((v.co, v.co.length) for v in obj.data.vertices), key=lambda x:x[1])[0]
-               p2 = max(((v.co, (v.co-p1).length) for v in obj.data.vertices), key=lambda x:x[1])[0]
-               center = (p1+p2)/2
-               radius = (p1-p2).length/2
-               for v in obj.data.vertices:
-                       d = v.co-center
-                       if d.length>radius:
-                               center += d*(1-radius/d.length)/2
-                               radius = (radius+d.length)/2
+       def collect_object_lods(self, obj):
+               lods = [obj]
+               lods += sorted([c for c in obj.children if c.lod_for_parent], key=(lambda l: l.lod_index))
+               for i, l in enumerate(lods):
+                       if i>0 and l.lod_index!=i:
+                               raise Exception("Invalid configuration on object {}: Inconsistent LOD indices".format(obj.name))
 
-               return center, radius
+               return lods
 
-       def make_external_name(self, base_name, resource_name, ext, index):
-               if self.shared_resources:
-                       return resource_name+ext
-               elif lod_index>0:
-                       return "{}_lod{}{}".format(base_name, lod_index, ext)
-               else:
-                       return base_name+ext
+       def export_object_resources(self, ctx, obj, resources):
+               lods = self.collect_object_lods(obj)
 
-       def create_mesh_exporter(self):
                from .export_mesh import MeshExporter
-               mesh_export = MeshExporter()
-               mesh_export.use_strips = self.use_strips
-               mesh_export.use_degen_tris = self.use_degen_tris
-               return mesh_export
-
-       def export_to_file(self, context, out_fn):
-               obj = context.active_object
-
-               from .util import Progress
-               progress = Progress(self.show_progress and context)
-
-               path, base = os.path.split(out_fn)
-               base = os.path.splitext(base)[0]
-
-               meshes = self.export_object_meshes(context, obj, progress, base_name=base)
-               if self.separate_mesh:
-                       for name, st in meshes.items():
-                               with open(os.path.join(path, name), "w") as out_file:
-                                       for s in st:
-                                               s.write_to_file(out_file)
-
-               if self.separate_tech:
-                       lods = [obj]
-                       if self.export_lods:
-                               lods += [c for c in obj.children if c.lod_for_parent]
-
-                       for l in lods:
-                               lod_index = l.lod_index if l.lod_for_parent else 0
-
-                               material = None
-                               if obj.material_slots:
-                                       material = obj.material_slots[0].material
-
-                               if not l.technique:
-                                       tech_name = self.make_external_name(base, material.name, ".tech", lod_index)
-                                       st = self.export_object_technique(l, base_name=base)
-                                       with open(os.path.join(path, tech_name), "w") as out_file:
-                                               for s in st:
-                                                       s.write_to_file(out_file)
-                               elif material and l.override_material:
-                                       mat_name = self.make_external_name(base, material.name, ".mat", lod_index)
-                                       st = self.export_material(material)
-                                       with open(os.path.join(path, mat_name), "w") as out_file:
-                                               for s in st:
-                                                       s.write_to_file(out_file)
-
-               statements = self.export_object(context, obj, progress, meshes=meshes, base_name=base)
-
-               with open(out_fn, "w") as out_file:
-                       for s in statements:
-                               s.write_to_file(out_file)
-
-       def export_object_meshes(self, context, obj, progress, *, base_name=None):
-               if base_name is None:
-                       base_name = obj.name
-
-               lods = [obj]
-               if self.export_lods:
-                       lods += [c for c in obj.children if c.lod_for_parent]
-
+               from .export_material import MaterialExporter
                from .mesh import create_mesh_from_object
-               mesh_export = self.create_mesh_exporter()
-               meshes = {}
+               from .material import Material
+               mesh_export = MeshExporter()
+               material_export = MaterialExporter()
 
-               for i, l in enumerate(lods):
+               ctx.set_slices(len(lods))
+               for l in lods:
                        lod_index = l.lod_index if l.lod_for_parent else 0
-                       progress.push_task_slice("LOD {}".format(lod_index), i, len(lods))
-
-                       mesh_name = self.make_external_name(base_name, l.data.name, ".mesh", lod_index)
-                       if mesh_name not in meshes:
-                               mesh = create_mesh_from_object(context, l, progress)
-                               meshes[mesh_name] = mesh_export.export_mesh(context, mesh, progress)
-
-                       progress.pop_task()
-
-               return meshes
+                       task = ctx.next_slice("LOD {}".format(lod_index))
 
-       def export_object(self, context, obj, progress, *, meshes=None, base_name=None):
-               if base_name is None:
-                       base_name = obj.name
-
-               if meshes is None:
-                       meshes = self.export_object_meshes(context, obj, progress, base_name=base_name)
-
-               lods = [obj]
-               for c in obj.children:
-                       if c.lod_for_parent:
-                               if c.lod_index>=len(lods):
-                                       lods += [None]*(c.lod_index+1-len(lods))
-                               lods[c.lod_index] = c
-
-               from .datafile import Statement
-               statements = []
-
-               center, radius = self.compute_bounding_sphere(obj)
+                       if l.material_slots and l.material_slots[0].material:
+                               material = l.material_slots[0].material
+                               subtask = task.task(material, 0.1)
+                               if material.render_mode!='EXTERNAL':
+                                       tech_name = material.name+".tech"
+                                       if tech_name not in resources:
+                                               material = Material(material)
+                                               material_export.export_technique_resources(subtask, material, resources)
+                                               resources[tech_name] = material_export.export_technique(material, resources)
+                       elif "stub.tech" not in resources:
+                               resources["stub.tech"] = self.export_stub_technique()
+
+                       mesh_name = l.data.name+".mesh"
+                       if mesh_name not in resources:
+                               subtask = task.task(l.data, 1.0)
+                               mesh = create_mesh_from_object(subtask, l)
+                               mesh_res = mesh_export.export_mesh(subtask, mesh)
+                               resources[mesh_name] = mesh_res
+
+       def export_object(self, obj, resources):
+               if obj.type!='MESH':
+                       raise ValueError("Object {} is not a mesh".format(obj.name))
+
+               lods = self.collect_object_lods(obj)
+
+               from .datafile import Resource, Statement
+               obj_res = Resource(obj.name+".object", "object")
+               statements = obj_res.statements
+
+               from .util import compute_bounding_sphere
+               center, radius = compute_bounding_sphere([v.co for v in obj.data.vertices])
                statements.append(Statement("bounding_sphere_hint", *center, radius))
 
                prev_mesh = None
-               prev_tech = (None, None)
+               prev_tech = None
                for i, l in enumerate(lods):
                        lod_st = []
 
                        if l.data.name!=prev_mesh:
-                               mesh_name = self.make_external_name(base_name, l.data.name, ".mesh", i)
-                               if self.separate_mesh:
-                                       lod_st.append(Statement("mesh", mesh_name))
-                               else:
-                                       st = Statement("mesh")
-                                       st.sub = meshes[mesh_name]
-                                       lod_st.append(st)
+                               mesh_res = resources[l.data.name+".mesh"]
+                               lod_st.append(obj_res.create_reference_statement("mesh", mesh_res))
 
                                prev_mesh = l.data.name
 
-                       mat_name = None
-                       if l.material_slots and l.material_slots[0].material:
-                               mat_name = l.material_slots[0].material.name
-
-                       tech = (l.technique, mat_name)
-                       if tech!=prev_tech:
-                               tech_name = self.make_external_name(base_name, mat_name or l.name, ".tech", i)
-                               if l.technique:
-                                       if l.inherit_tech:
-                                               st = Statement("technique")
-                                               st.sub = self.export_object_technique(l, base_name=base_name)
-                                               lod_st.append(st)
-                                       else:
-                                               lod_st.append(Statement("technique", l.technique))
-                               elif self.separate_tech:
-                                       lod_st.append(Statement("technique", tech_name))
+                       material = None
+                       if l.material_slots:
+                               material = l.material_slots[0].material
+                       if material:
+                               if material.render_mode=='EXTERNAL':
+                                       tech_name = material.technique
                                else:
-                                       st = Statement("technique")
-                                       st.sub = self.export_object_technique(l, base_name=base_name)
-                                       lod_st.append(st)
+                                       tech_name = material.name+".tech"
+                       else:
+                               tech_name = "stub.tech"
 
-                               prev_tech = tech
+                       if tech_name!=prev_tech:
+                               if material and material.render_mode=='EXTERNAL':
+                                       lod_st.append(Statement("technique", material.technique))
+                               else:
+                                       lod_st.append(obj_res.create_reference_statement("technique", resources[tech_name]))
+                               prev_tech = tech_name
 
                        if i>0:
                                st = Statement("level_of_detail", i)
@@ -198,88 +94,14 @@ class ObjectExporter:
                        else:
                                statements += lod_st
 
-               progress.set_progress(1.0)
-
-               return statements
-
-       def export_object_technique(self, obj, *, base_name=None):
-               if base_name is None:
-                       base_name = obj.name
-
-               material = None
-               if obj.material_slots:
-                       material = obj.material_slots[0].material
-
-               from .datafile import Statement, Token
-               statements = []
-
-               if obj.technique:
-                       if not obj.inherit_tech:
-                               return []
-
-                       st = Statement("inherit", obj.technique)
-                       if material:
-                               for slot in material.texture_slots:
-                                       if slot and slot.texture.type=="IMAGE":
-                                               name = image_name(slot.texture.image)
-                                               if slot.use_map_color_diffuse:
-                                                       st.sub.append(Statement("texture", "diffuse_map", name))
-                                               elif slot.use_map_normal:
-                                                       st.sub.append(Statement("texture", "normal_map", name))
-                               if obj.override_material:
-                                       mat_name = self.make_external_name(base_name, material.name, ".mat", obj.lod_index)
-                                       st.sub.append(Statement("material", "surface", mat_name))
-                       statements.append(st)
-
-                       return statements
-
-               pass_st = Statement("pass", "")
-               if material:
-                       st = Statement("material")
-                       st.sub = self.export_material(material)
-                       pass_st.sub.append(st)
-
-                       if self.textures!="NONE":
-                               diffuse_tex = None
-                               for slot in material.texture_slots:
-                                       if slot and slot.texture.type=="IMAGE" and slot.use_map_color_diffuse:
-                                               diffuse_tex = slot.texture
-                                               break
-
-                               if diffuse_tex:
-                                       st = Statement("texunit", 0)
-                                       if self.textures=="INLINE":
-                                               ss = Statement("texture2d")
-                                               ss.sub.append(Statement("min_filter", Token("LINEAR")))
-                                               ss.sub.append(Statement("storage", Token("RGBA"), tex.image.size[0], tex.image.size[1]))
-                                               texdata = ""
-                                               for p in tex.image.pixels:
-                                                       texdata += "\\x%02X"%int(p*255)
-                                               ss.sub.append(Statement("raw_data", texdata))
-                                               st.sub.append(ss)
-                                       elif tex.image:
-                                               st.sub.append(Statement("texture", image_name(tex.image)))
-                                       pass_st.sub.append(st)
-               statements.append(pass_st)
-
-               return statements
-
-       def export_material(self, material):
-               from .datafile import Statement
-               statements = []
-
-               cm = get_colormap(material.srgb_colors)
-               if any(s.use_map_color_diffuse for s in material.texture_slots if s):
-                       statements.append(Statement("diffuse", 1.0, 1.0, 1.0, 1.0))
-                       amb = cm(material.ambient)
-                       statements.append(Statement("ambient", amb, amb, amb, 1.0))
-               else:
-                       diff = material.diffuse_color*material.diffuse_intensity
-                       statements.append(Statement("diffuse", cm(diff.r), cm(diff.g), cm(diff.b), 1.0))
-                       amb = diff*material.ambient
-                       statements.append(Statement("ambient", cm(amb.r), cm(amb.g), cm(amb.b), 1.0))
-               spec = material.specular_color*material.specular_intensity
-               statements.append(Statement("specular", cm(spec.r), cm(spec.g), cm(spec.g), 1.0))
-               statements.append(Statement("shininess", material.specular_hardness))
-
-               return statements
+               return obj_res
+
+       def export_stub_technique(self):
+               from .datafile import Resource, Statement, Token
+               tech_res = Resource("stub.tech", "technique")
+               pass_st = Statement("method", "")
+               tech_res.statements.append(pass_st)
+               mat_st = Statement("material")
+               pass_st.sub.append(mat_st)
+               mat_st.sub.append(Statement("type", Token("basic")))
+               return tech_res