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Check the flat qualifier from the correct member
[libs/gl.git] / blender / io_mspgl / export_object.py
index 2d2c25ed8013369c74661ba7b1f3c6b087193bec..989d675837485f121459d9bd130f3f4e6035e320 100644 (file)
 import os
-import mathutils
 
-def linear_to_srgb(l):
-       if l<0.0031308:
-               return 12.92*l
-       else:
-               return 1.055*(l**(1/2.4))-0.055
+class ObjectExporter:
+       def collect_object_lods(self, obj):
+               lods = [obj]
+               lods += sorted([c for c in obj.children if c.lod_for_parent], key=(lambda l: l.lod_index))
+               for i, l in enumerate(lods):
+                       if i>0 and l.lod_index!=i:
+                               raise Exception("Invalid configuration on object {}: Inconsistent LOD indices".format(obj.name))
 
-def image_name(i):
-       fp = i.filepath
-       if fp:
-               return os.path.split(fp)[1]
-       else:
-               return i.name
+               return lods
 
-def external_name(out_file, ext, index):
-       path, base = os.path.split(out_file.filename)
-       base = os.path.splitext(base)[0]
-       if index>0:
-               base += "_lod{}".format(index)
-       return path, base+ext
+       def export_object_resources(self, ctx, obj, resources):
+               lods = self.collect_object_lods(obj)
 
+               from .export_mesh import MeshExporter
+               from .export_material import MaterialExporter
+               from .mesh import create_mesh_from_object
+               from .material import Material
+               mesh_export = MeshExporter()
+               material_export = MaterialExporter()
 
-class ObjectExporter:
-       def __init__(self):
-               self.material_tex = False
-               self.srgb_colors = True
-               self.textures = "REF"
-               self.separate_mesh = False
-               self.shared_mesh = True
-               self.separate_tech = False
-               self.external_tech = True
-               self.shared_tech = True
-               self.export_lods = True
-
-       def export(self, context, out_file, objs=None, progress=None):
-               if objs is None:
-                       obj = context.active_object
-               else:
-                       obj = objs[0]
+               ctx.set_slices(len(lods))
+               for l in lods:
+                       lod_index = l.lod_index if l.lod_for_parent else 0
+                       task = ctx.next_slice("LOD {}".format(lod_index))
 
-               lods = [obj]
-               for c in obj.children:
-                       if c.lod_for_parent:
-                               if c.lod_index>=len(lods):
-                                       lods += [None]*(c.lod_index+1-len(lods))
-                               lods[c.lod_index] = c
-
-               from .outfile import open_output
-               out_file = open_output(out_file)
-
-               p1 = max(((v.co, v.co.length) for v in obj.data.vertices), key=lambda x:x[1])[0]
-               p2 = max(((v.co, (v.co-p1).length) for v in obj.data.vertices), key=lambda x:x[1])[0]
-               center = (p1+p2)/2
-               radius = (p1-p2).length/2
-               for v in obj.data.vertices:
-                       d = v.co-center
-                       if d.length>radius:
-                               center += d*(1-radius/d.length)/2
-                               radius = (radius+d.length)/2
-
-               out_file.write("bounding_sphere_hint", center[0], center[1], center[2], radius)
+                       if l.material_slots and l.material_slots[0].material:
+                               material = l.material_slots[0].material
+                               subtask = task.task(material, 0.1)
+                               if material.render_mode!='EXTERNAL':
+                                       tech_name = material.name+".tech"
+                                       if tech_name not in resources:
+                                               material = Material(material)
+                                               material_export.export_technique_resources(subtask, material, resources)
+                                               resources[tech_name] = material_export.export_technique(material, resources)
+                       elif "stub.tech" not in resources:
+                               resources["stub.tech"] = self.export_stub_technique()
+
+                       mesh_name = l.data.name+".mesh"
+                       if mesh_name not in resources:
+                               subtask = task.task(l.data, 1.0)
+                               mesh = create_mesh_from_object(subtask, l)
+                               mesh_res = mesh_export.export_mesh(subtask, mesh)
+                               resources[mesh_name] = mesh_res
+
+       def export_object(self, obj, resources):
+               if obj.type!='MESH':
+                       raise ValueError("Object {} is not a mesh".format(obj.name))
+
+               lods = self.collect_object_lods(obj)
+
+               from .datafile import Resource, Statement
+               obj_res = Resource(obj.name+".object", "object")
+               statements = obj_res.statements
+
+               from .util import compute_bounding_sphere
+               center, radius = compute_bounding_sphere([v.co for v in obj.data.vertices])
+               statements.append(Statement("bounding_sphere_hint", *center, radius))
 
                prev_mesh = None
-               prev_tech = (None, None)
+               prev_tech = None
                for i, l in enumerate(lods):
-                       if i>0:
-                               out_file.begin("level_of_detail", i)
-                               objs = [l]
+                       lod_st = []
+
+                       if l.data.name!=prev_mesh:
+                               mesh_res = resources[l.data.name+".mesh"]
+                               lod_st.append(obj_res.create_reference_statement("mesh", mesh_res))
 
-                       if i==0 or l.data.name!=prev_mesh:
-                               mesh = self.export_object_mesh(context, out_file, l, objs, progress)
                                prev_mesh = l.data.name
 
-                       same_tech = True
-                       mat = None
-                       if l.material_slots and l.material_slots[0].material:
-                               mat = l.material_slots[0].material.name
-                               if mat!=prev_tech[1]:
-                                       same_tech = False
-                       if self.external_tech and l.technique!=prev_tech[0]:
-                               same_tech = False
-                       if i==0 or not same_tech:
-                               self.export_object_technique(l, mesh, out_file, i)
-                               prev_tech = (l.technique, mat)
+                       material = None
+                       if l.material_slots:
+                               material = l.material_slots[0].material
+                       if material:
+                               if material.render_mode=='EXTERNAL':
+                                       tech_name = material.technique
+                               else:
+                                       tech_name = material.name+".tech"
+                       else:
+                               tech_name = "stub.tech"
 
-                       if i>0:
-                               out_file.end()
+                       if tech_name!=prev_tech:
+                               if material and material.render_mode=='EXTERNAL':
+                                       lod_st.append(Statement("technique", material.technique))
+                               else:
+                                       lod_st.append(obj_res.create_reference_statement("technique", resources[tech_name]))
+                               prev_tech = tech_name
 
-       def export_object_mesh(self, context, out_file, lod, objs, progress):
-               from .export_mesh import MeshExporter
-               mesh_export = MeshExporter()
-               for k, v in self.__dict__.items():
-                       setattr(mesh_export, k, v)
-
-               lod_index = 0
-               if lod.lod_for_parent:
-                       lod_index = lod.lod_index
-
-               if self.separate_mesh:
-                       from .outfile import open_output
-                       path, name = external_name(out_file, ".mesh", lod_index)
-                       if self.shared_mesh:
-                               name = lod.data.name+".mesh"
-                       mesh_out = open_output(os.path.join(path, name))
-                       mesh = mesh_export.export(context, mesh_out, objs, progress)
-                       out_file.write("mesh", '"{}"'.format(name))
-               else:
-                       out_file.begin("mesh")
-                       mesh = mesh_export.export(context, out_file, objs, progress)
-                       out_file.end()
-
-               return mesh
-
-       def export_object_technique(self, obj, mesh, out_file, lod_index):
-               if self.srgb_colors:
-                       self.colormap = linear_to_srgb
-               else:
-                       self.colormap = lambda x: x
-
-               material = None
-               if obj.material_slots:
-                       material = obj.material_slots[0].material
-
-               from .outfile import open_output
-               path, name = external_name(out_file, ".tech", lod_index)
-
-               if self.external_tech and obj.technique:
-                       if obj.inherit_tech and material and (obj.override_material or material.texture_slots):
-                               out_file.begin("technique")
-                               out_file.begin("inherit", '"{}"'.format(obj.technique))
-                               for slot in material.texture_slots:
-                                       if slot and slot.texture.type=="IMAGE":
-                                               name = image_name(slot.texture.image)
-                                               if slot.use_map_color_diffuse:
-                                                       out_file.write("texture", '"diffuse_map"', '"{}"'.format(name))
-                                               elif slot.use_map_normal:
-                                                       out_file.write("texture", '"normal_map"', '"{}"'.format(name))
-                               if obj.override_material:
-                                       mat_name = material.name+".mat"
-                                       mat_out = open_output(os.path.join(path, mat_name))
-                                       self.export_material(material, mat_out)
-                                       out_file.write("material", '"surface"', '"{}"'.format(mat_name))
-                               out_file.end()
-                               out_file.end()
-                       else:
-                               out_file.write("technique", '"{}"'.format(obj.technique))
-               elif self.separate_tech:
-                       if self.shared_tech and material:
-                               name = material.name+".tech"
-                       tech_out = open_output(os.path.join(path, name))
-                       self.export_technique_definition(material, mesh, tech_out)
-                       out_file.write("technique", '"{}"'.format(name))
-               else:
-                       out_file.begin("technique")
-                       self.export_technique_definition(material, mesh, out_file)
-                       out_file.end()
-
-       def export_technique_definition(self, material, mesh, out_file):
-               out_file.begin("pass", '""')
-               if material:
-                       cm = self.colormap
-
-                       if self.material_tex:
-                               out_file.begin("material")
-                               out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
-                               out_file.end()
-                               index = 0
-                               for u in mesh.uv_layers:
-                                       if u.name=="material_tex":
-                                               index = u.unit
-                               out_file.begin("texunit", index)
-                               out_file.begin("texture2d")
-                               out_file.write("min_filter", "NEAREST")
-                               out_file.write("mag_filter", "NEAREST")
-                               out_file.write("storage", "RGB", len(mesh.materials), 1)
-                               texdata = '"'
-                               for m in mesh.materials:
-                                       color = [int(cm(c)*255) for c in m.diffuse_color*mat.diffuse_intensity]
-                                       texdata += "\\x%02X\\x%02X\\x%02X"%tuple(color)
-                               texdata += '"'
-                               out_file.write("raw_data", texdata)
-                               out_file.end()
-                               out_file.end()
+                       if i>0:
+                               st = Statement("level_of_detail", i)
+                               st.sub = lod_st
+                               statements.append(st)
                        else:
-                               out_file.begin("material")
-                               self.export_material(material, out_file)
-                               out_file.end()
-
-                       if self.textures!="NONE":
-                               for slot in material.texture_slots:
-                                       if not slot:
-                                               continue
-
-                                       tex = slot.texture
-                                       if tex.type!="IMAGE":
-                                               continue
-
-                                       if slot.uv_layer:
-                                               for u in mesh.uv_layers:
-                                                       if u.name==slot.uv_layer:
-                                                               index = u.unit
-                                       else:
-                                               index = mesh.uv_layers[0].unit
-
-                                       out_file.begin("texunit", index)
-                                       if self.textures=="INLINE":
-                                               out_file.begin("texture2d")
-                                               out_file.write("min_filter", "LINEAR")
-                                               out_file.write("storage", "RGBA", tex.image.size[0], tex.image.size[1])
-                                               texdata = '"'
-                                               for p in tex.image.pixels:
-                                                       texdata += "\\x%02X"%int(p*255)
-                                               texdata += '"'
-                                               out_file.write("raw_data", texdata)
-                                               out_file.end()
-                                       else:
-                                               out_file.write("texture", '"%s"'%image_name(tex.image))
-                                       out_file.end()
-
-               out_file.end()
-
-       def export_material(self, mat, out_file):
-               cm = self.colormap
-               if any((s and s.use_map_color_diffuse) for s in mat.texture_slots):
-                       out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
-                       amb = cm(mat.ambient)
-                       out_file.write("ambient", amb, amb, amb, 1.0)
-               else:
-                       diff = mat.diffuse_color*mat.diffuse_intensity
-                       out_file.write("diffuse", cm(diff.r), cm(diff.g), cm(diff.b), 1.0)
-                       amb = diff*mat.ambient
-                       out_file.write("ambient", cm(amb.r), cm(amb.g), cm(amb.b), 1.0)
-               spec = mat.specular_color*mat.specular_intensity
-               out_file.write("specular", spec.r, spec.g, spec.b, 1.0)
-               out_file.write("shininess", mat.specular_hardness);
+                               statements += lod_st
+
+               return obj_res
+
+       def export_stub_technique(self):
+               from .datafile import Resource, Statement, Token
+               tech_res = Resource("stub.tech", "technique")
+               pass_st = Statement("method", "")
+               tech_res.statements.append(pass_st)
+               mat_st = Statement("material")
+               pass_st.sub.append(mat_st)
+               mat_st.sub.append(Statement("type", Token("basic")))
+               return tech_res