]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_object.py
Check the flat qualifier from the correct member
[libs/gl.git] / blender / io_mspgl / export_object.py
index 12b15b63c26586abe203629992782d594b266a64..989d675837485f121459d9bd130f3f4e6035e320 100644 (file)
-def linear_to_srgb(l):
-       if l<0.0031308:
-               return 12.92*l
-       else:
-               return 1.055*(l**(1/2.4))-0.055
-
+import os
 
 class ObjectExporter:
-       def __init__(self):
-               self.material_tex = False
-               self.srgb_colors = True
-               self.textures = "REF"
+       def collect_object_lods(self, obj):
+               lods = [obj]
+               lods += sorted([c for c in obj.children if c.lod_for_parent], key=(lambda l: l.lod_index))
+               for i, l in enumerate(lods):
+                       if i>0 and l.lod_index!=i:
+                               raise Exception("Invalid configuration on object {}: Inconsistent LOD indices".format(obj.name))
+
+               return lods
 
-       def export(self, context, out_file):
-               from .outfile import open_output
-               out_file = open_output(out_file)
+       def export_object_resources(self, ctx, obj, resources):
+               lods = self.collect_object_lods(obj)
 
                from .export_mesh import MeshExporter
+               from .export_material import MaterialExporter
+               from .mesh import create_mesh_from_object
+               from .material import Material
                mesh_export = MeshExporter()
-               for k, v in self.__dict__.items():
-                       setattr(mesh_export, k, v)
-
-               out_file.begin("mesh")
-               mesh = mesh_export.export(context, out_file)
-               out_file.end()
-
-               out_file.begin("technique")
-               out_file.begin("pass", '""')
-               if mesh.materials:
-                       if self.srgb_colors:
-                               cm = linear_to_srgb
-                       else:
-                               cm = lambda x: x
-
-                       if self.material_tex:
-                               out_file.begin("material")
-                               out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
-                               out_file.end()
-                               index = 0
-                               for u in mesh.uv_layers:
-                                       if u.name=="material_tex":
-                                               index = u.unit
-                               out_file.begin("texunit", index)
-                               out_file.begin("texture2d")
-                               out_file.write("min_filter", "NEAREST")
-                               out_file.write("mag_filter", "NEAREST")
-                               out_file.write("storage", "RGB", len(mesh.materials), 1)
-                               texdata = '"'
-                               for m in mesh.materials:
-                                       color = [int(cm(c)*255) for c in m.diffuse_color]
-                                       texdata += "\\x%02X\\x%02X\\x%02X"%tuple(color)
-                               texdata += '"'
-                               out_file.write("raw_data", texdata)
-                               out_file.end()
-                               out_file.end()
+               material_export = MaterialExporter()
+
+               ctx.set_slices(len(lods))
+               for l in lods:
+                       lod_index = l.lod_index if l.lod_for_parent else 0
+                       task = ctx.next_slice("LOD {}".format(lod_index))
+
+                       if l.material_slots and l.material_slots[0].material:
+                               material = l.material_slots[0].material
+                               subtask = task.task(material, 0.1)
+                               if material.render_mode!='EXTERNAL':
+                                       tech_name = material.name+".tech"
+                                       if tech_name not in resources:
+                                               material = Material(material)
+                                               material_export.export_technique_resources(subtask, material, resources)
+                                               resources[tech_name] = material_export.export_technique(material, resources)
+                       elif "stub.tech" not in resources:
+                               resources["stub.tech"] = self.export_stub_technique()
+
+                       mesh_name = l.data.name+".mesh"
+                       if mesh_name not in resources:
+                               subtask = task.task(l.data, 1.0)
+                               mesh = create_mesh_from_object(subtask, l)
+                               mesh_res = mesh_export.export_mesh(subtask, mesh)
+                               resources[mesh_name] = mesh_res
+
+       def export_object(self, obj, resources):
+               if obj.type!='MESH':
+                       raise ValueError("Object {} is not a mesh".format(obj.name))
+
+               lods = self.collect_object_lods(obj)
+
+               from .datafile import Resource, Statement
+               obj_res = Resource(obj.name+".object", "object")
+               statements = obj_res.statements
+
+               from .util import compute_bounding_sphere
+               center, radius = compute_bounding_sphere([v.co for v in obj.data.vertices])
+               statements.append(Statement("bounding_sphere_hint", *center, radius))
+
+               prev_mesh = None
+               prev_tech = None
+               for i, l in enumerate(lods):
+                       lod_st = []
+
+                       if l.data.name!=prev_mesh:
+                               mesh_res = resources[l.data.name+".mesh"]
+                               lod_st.append(obj_res.create_reference_statement("mesh", mesh_res))
+
+                               prev_mesh = l.data.name
+
+                       material = None
+                       if l.material_slots:
+                               material = l.material_slots[0].material
+                       if material:
+                               if material.render_mode=='EXTERNAL':
+                                       tech_name = material.technique
+                               else:
+                                       tech_name = material.name+".tech"
                        else:
-                               mat = mesh.materials[0]
-                               out_file.begin("material")
-                               if any((s and s.use_map_color_diffuse) for s in mat.texture_slots):
-                                       out_file.write("diffuse", 1.0, 1.0, 1.0, 1.0)
-                                       amb = cm(mat.ambient)
-                                       out_file.write("ambient", amb, amb, amb, 1.0)
+                               tech_name = "stub.tech"
+
+                       if tech_name!=prev_tech:
+                               if material and material.render_mode=='EXTERNAL':
+                                       lod_st.append(Statement("technique", material.technique))
                                else:
-                                       diff = mat.diffuse_color
-                                       out_file.write("diffuse", cm(diff.r), cm(diff.g), cm(diff.b), 1.0)
-                                       amb = diff*mat.ambient
-                                       out_file.write("ambient", cm(amb.r), cm(amb.g), cm(amb.b), 1.0)
-                               spec = mat.specular_color*mat.specular_intensity
-                               out_file.write("specular", spec.r, spec.g, spec.b, 1.0)
-                               out_file.write("shininess", mat.specular_hardness);
-                               out_file.end()
-
-                       if self.textures!="NONE":
-                               for slot in mesh.materials[0].texture_slots:
-                                       if not slot:
-                                               continue
-
-                                       tex = slot.texture
-                                       if tex.type!="IMAGE":
-                                               continue
-
-                                       if slot.uv_layer:
-                                               for u in mesh.uv_layers:
-                                                       if u.name==slot.uv_layer:
-                                                               index = u.unit
-                                       else:
-                                               index = mesh.uv_layers[0].unit
-
-                                       out_file.begin("texunit", index)
-                                       if self.textures=="INLINE":
-                                               out_file.begin("texture2d")
-                                               out_file.write("min_filter", "LINEAR")
-                                               out_file.write("storage", "RGBA", tex.image.size[0], tex.image.size[1])
-                                               texdata = '"'
-                                               for p in tex.image.pixels:
-                                                       texdata += "\\x%02X"%int(p*255)
-                                               texdata += '"'
-                                               out_file.write("raw_data", texdata)
-                                               out_file.end()
-                                       else:
-                                               out_file.write("texture", '"%s"'%tex.image.name)
-                                       out_file.end()
-
-               out_file.end()
-               out_file.end()
+                                       lod_st.append(obj_res.create_reference_statement("technique", resources[tech_name]))
+                               prev_tech = tech_name
+
+                       if i>0:
+                               st = Statement("level_of_detail", i)
+                               st.sub = lod_st
+                               statements.append(st)
+                       else:
+                               statements += lod_st
+
+               return obj_res
+
+       def export_stub_technique(self):
+               from .datafile import Resource, Statement, Token
+               tech_res = Resource("stub.tech", "technique")
+               pass_st = Statement("method", "")
+               tech_res.statements.append(pass_st)
+               mat_st = Statement("material")
+               pass_st.sub.append(mat_st)
+               mat_st.sub.append(Statement("type", Token("basic")))
+               return tech_res