]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/export_material.py
Check the flat qualifier from the correct member
[libs/gl.git] / blender / io_mspgl / export_material.py
index 4941a5851d1b34592e567f80c08cb33af0e919fd..fc144b7ab86d163d71c688207dd242219c4d3fdf 100644 (file)
@@ -1,65 +1,4 @@
-import os
-
-def create_technique_resource(material, resources):
-       from .datafile import Resource, Statement, Token
-       tech_res = Resource(material.name+".tech", "technique")
-
-       mat_res = resources[material.name+".mat"]
-
-       blend_st = None
-       if material.blend_type=='ALPHA':
-               blend_st = Statement("blend", Token("SRC_ALPHA"), Token("ONE_MINUS_SRC_ALPHA"))
-       elif material.blend_type=='ADDITIVE':
-               blend_st = Statement("blend", Token("ONE"), Token("ONE"))
-       elif material.blend_type=='ADDITIVE_ALPHA':
-               blend_st = Statement("blend", Token("SRC_ALPHA"), Token("ONE"))
-
-       if material.render_mode=='CUSTOM':
-               for m in material.render_methods:
-                       st = Statement("method", m.tag)
-                       if mat_res and m.use_material:
-                               st.sub.append(tech_res.create_reference_statement("material", mat_res))
-
-                       if m.tag=="blended" and blend_st:
-                               st.sub.append(blend_st)
-
-                       shader = m.shader
-                       if shader.endswith(".glsl"):
-                               shader += ".shader"
-                       st.sub.append(Statement("shader", shader))
-
-                       if material.uniforms:
-                               ss = Statement("uniforms")
-                               for u in material.uniforms:
-                                       ss.sub.append(Statement("uniform", u.name, *u.values[:u.size]))
-                               st.sub.append(ss)
-
-                       tech_res.statements.append(st)
-       else:
-               base_method = "blended" if material.blend_type!='NONE' else ""
-               st = Statement("method", base_method)
-               if mat_res:
-                       st.sub.append(tech_res.create_embed_statement("material", mat_res))
-
-               if blend_st:
-                       st.sub.append(blend_st)
-               if material.receive_shadows:
-                       st.sub.append(Statement("receive_shadows", True))
-               if material.image_based_lighting:
-                       st.sub.append(Statement("image_based_lighting", True))
-
-               tech_res.statements.append(st)
-
-               if material.cast_shadows:
-                       st = Statement("method", "shadow")
-                       st.sub.append(Statement("shader", "occluder.glsl.shader"))
-                       tech_res.statements.append(st)
-
-                       st = Statement("method", "shadow_thsm")
-                       st.sub.append(Statement("shader", "occluder_thsm.glsl.shader"))
-                       tech_res.statements.append(st)
-
-       return tech_res
+import itertools
 
 class MaterialExporter:
        def export_technique_resources(self, ctx, material, resources):
@@ -71,13 +10,13 @@ class MaterialExporter:
                if type(material)!=Material:
                        material = Material(material)
 
-               textured_props = [p for p in material.properties if p.texture]
+               textured_props = [p for p in itertools.chain(material.properties, *(s.properties for s in material.sub_materials)) if p.texture]
 
                ctx.set_slices(len(textured_props)+1)
                for p in textured_props:
                        ctx.next_slice(p.texture.image)
 
-                       tex_name = p.texture.image.name+".tex"
+                       tex_name = texture_export.get_texture_name(p.texture, p.tex_channels)
                        if tex_name not in resources:
                                resources[tex_name] = texture_export.export_texture(p.texture, p.tex_channels)
 
@@ -93,18 +32,143 @@ class MaterialExporter:
                        else:
                                resources[mat_name] = None
 
+               for thsm in (False, True):
+                       occluder_variant, occluder_spec_values = self.get_occluder_shader_variant(material, thsm)
+                       if occluder_spec_values:
+                               base_variant = "_thsm" if thsm else ""
+                               shader_name = "occluder{}.shader".format(occluder_variant)
+                               if shader_name not in resources:
+                                       resources[shader_name] = self.export_shader(shader_name, "occluder{}.glsl".format(base_variant), occluder_spec_values, resources)
+
        def export_technique(self, material, resources):
                from .material import Material
                if type(material)!=Material:
                        material = Material(material)
 
-               return create_technique_resource(material, resources)
+               from .datafile import Resource, Statement, Token
+               tech_res = Resource(material.name+".tech", "technique")
+
+               mat_res = resources[material.name+".mat"]
+
+               blend_st = None
+               if material.blend_type=='ALPHA':
+                       blend_st = Statement("blend", Token("SRC_ALPHA"), Token("ONE_MINUS_SRC_ALPHA"))
+               elif material.blend_type=='ADDITIVE':
+                       blend_st = Statement("blend", Token("ONE"), Token("ONE"))
+               elif material.blend_type=='ADDITIVE_ALPHA':
+                       blend_st = Statement("blend", Token("SRC_ALPHA"), Token("ONE"))
+
+               if material.render_mode=='CUSTOM':
+                       for m in material.render_methods:
+                               st = Statement("method", m.tag)
+                               if mat_res and m.use_material:
+                                       st.sub.append(tech_res.create_reference_statement("material", mat_res))
+
+                               if m.tag=="blended" and blend_st:
+                                       st.sub.append(blend_st)
+
+                               shader = m.shader
+                               if shader.endswith(".glsl"):
+                                       shader += ".shader"
+                               st.sub.append(Statement("shader", shader))
+
+                               if material.uniforms:
+                                       ss = Statement("uniforms")
+                                       for u in material.uniforms:
+                                               ss.sub.append(Statement("uniform", u.name, *u.values[:u.size]))
+                                       st.sub.append(ss)
+
+                               if material.face_cull=='BACK':
+                                       st.sub.append(Statement("face_cull", Token("CULL_BACK")))
+
+                               tech_res.statements.append(st)
+               else:
+                       base_method = "blended" if material.blend_type!='NONE' else ""
+                       st = Statement("method", base_method)
+                       if mat_res:
+                               st.sub.append(tech_res.create_embed_statement("material", mat_res))
+
+                       if blend_st:
+                               st.sub.append(blend_st)
+                       elif material.alpha_cutoff>0.0:
+                               ss = Statement("blend")
+                               ss.sub.append(Statement("alpha_to_coverage", True))
+                               st.sub.append(ss)
+                       if material.receive_shadows:
+                               st.sub.append(Statement("receive_shadows", True))
+                       if material.image_based_lighting:
+                               st.sub.append(Statement("image_based_lighting", True))
+                       if material.instancing:
+                               st.sub.append(Statement("instancing", True))
+                       if material.face_cull=='BACK':
+                               st.sub.append(Statement("face_cull", Token("CULL_BACK")))
+
+                       tech_res.statements.append(st)
+
+                       if material.cast_shadows:
+                               tech_res.statements.append(self.create_shadow_method(tech_res, material, resources, False));
+                               tech_res.statements.append(self.create_shadow_method(tech_res, material, resources, True));
+
+               return tech_res
+
+       def create_shadow_method(self, tech_res, material, resources, thsm):
+               from .datafile import Statement, Token
+
+               occluder_variant, occluder_spec_values = self.get_occluder_shader_variant(material, thsm)
+
+               shader_stem = "occluder{}.shader" if occluder_spec_values else "occluder{}.glsl.shader"
+               shader_name = shader_stem.format(occluder_variant)
+
+               st = Statement("method", "shadow"+("_thsm" if thsm else ""))
+               if occluder_spec_values:
+                       st.sub.append(tech_res.create_reference_statement("shader", resources[shader_name]))
+               else:
+                       st.sub.append(Statement("shader", shader_name))
+
+               if occluder_spec_values.get("use_alpha_cutoff"):
+                       ss = Statement("texture", "alpha_map")
+
+                       from .export_texture import TextureExporter
+                       from .export_texture import SamplerExporter
+                       texture_export = TextureExporter()
+                       sampler_export = SamplerExporter()
+
+                       color_prop = material.properties[0]
+                       tex_res = resources[texture_export.get_texture_name(color_prop.texture, color_prop.tex_channels)]
+                       ss.sub.append(tech_res.create_reference_statement("texture", tex_res))
+                       ss.sub.append(tech_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(color_prop.texture)]))
+                       st.sub.append(ss)
+
+                       ss = Statement("uniforms")
+                       ss.sub.append(Statement("uniform", "alpha_cutoff", material.alpha_cutoff))
+                       st.sub.append(ss)
+
+               if material.face_cull=='BACK':
+                       st.sub.append(Statement("face_cull", Token("CULL_BACK")))
+
+               return st;
+
+       def get_occluder_shader_variant(self, material, thsm):
+               variant = ""
+               if thsm:
+                       variant += "_thsm"
+
+               spec_values = {}
+
+               if material.cast_shadows and material.alpha_cutoff>0.0:
+                       spec_values["use_alpha_cutoff"] = True
+                       variant += "_masked"
+               if material.instancing:
+                       spec_values["use_instancing"] = True
+                       variant += "_instanced"
+
+               return (variant, spec_values)
 
        def export_material(self, material, resources):
                from .datafile import Resource, Statement, Token
                mat_res = Resource(material.name+".mat", "material")
 
-               if material.type!="pbr" and material.type!="unlit":
+               if material.type!="pbr" and material.type!="unlit" and material.type!="splat":
                        raise Exception("Can't export material {} of unknown type {}".format(material.name, material.type))
 
                mat_res.statements.append(Statement("type", Token(material.type)));
@@ -112,18 +176,40 @@ class MaterialExporter:
                        st = self.create_property_statement(mat_res, p, resources)
                        if st:
                                mat_res.statements.append(st)
-               textures = [p.texture for p in material.properties if p.texture]
+
+               if material.sub_materials:
+                       for k, s in material.array_storage.items():
+                               mat_res.statements.append(Statement(k.replace("_map", "_storage"), Token(s[0]), s[1], s[2]))
+                       for s in material.sub_materials:
+                               st = Statement("sub")
+                               for p in s.properties:
+                                       ss = self.create_property_statement(mat_res, p, resources, raw_texture=True)
+                                       if ss:
+                                               st.sub.append(ss)
+                               mat_res.statements.append(st)
+
+               textures = [p.texture for p in itertools.chain(material.properties, *(s.properties for s in material.sub_materials)) if p.texture]
                if textures:
                        from .export_texture import SamplerExporter
                        sampler_export = SamplerExporter()
                        mat_res.statements.append(mat_res.create_reference_statement("sampler", resources[sampler_export.get_sampler_name(textures[0])]))
+               if material.alpha_cutoff>0.0:
+                       mat_res.statements.append(Statement("alpha_cutoff", material.alpha_cutoff))
 
                return mat_res
 
-       def create_property_statement(self, mat_res, prop, resources):
+       def create_property_statement(self, mat_res, prop, resources, *, raw_texture=False):
                from .datafile import Statement
                if prop.texture:
-                       tex_res = resources[prop.texture.image.name+".tex"]
+                       from .export_texture import TextureExporter
+                       texture_export = TextureExporter()
+                       tex_res = resources[texture_export.get_texture_name(prop.texture, prop.tex_channels)]
+                       if raw_texture:
+                               for s in tex_res.statements:
+                                       if s.keyword.startswith("external_data"):
+                                               return mat_res.create_reference_statement(prop.tex_keyword, s.args[0])
+                                       elif s.keyword.startswith("external_image"):
+                                               return Statement(prop.tex_keyword, s.args[0])
                        return mat_res.create_reference_statement(prop.tex_keyword, tex_res)
                elif not prop.keyword:
                        return
@@ -132,41 +218,13 @@ class MaterialExporter:
                else:
                        return Statement(prop.keyword, prop.value)
 
+       def export_shader(self, name, module, spec_values, resources):
+               from .datafile import Resource, Statement
+               shader_res = Resource(name, "shader")
 
-class MaterialAtlasExporter:
-       def __init__(self):
-               pass
-
-       def export_technique_resources(self, material_atlas, resources):
-               from .datafile import Resource, Statement, Token
-               base_color_name = material_atlas.name+"_base_color.tex"
-               base_color_res = resources.get(base_color_name)
-               if not base_color_res:
-                       base_color_res = Resource(base_color_name, "texture")
-
-                       base_color_res.statements.append(Statement("type", Token("\\2d")))
-                       base_color_res.statements.append(Statement("storage", Token('SRGB_ALPHA'), *material_atlas.size))
-                       base_color_res.statements.append(Statement("raw_data", material_atlas.base_color_data))
-
-                       resources[base_color_name] = base_color_res
-
-               sampler_name = "nearest.samp"
-               sampler_res = resources.get(sampler_name)
-               if not sampler_res:
-                       sampler_res = Resource(sampler_name, "sampler")
-
-                       sampler_res.statements.append(Statement("filter", Token('NEAREST')))
-
-                       resources[sampler_name] = sampler_res
-
-               mat_name = material_atlas.name+".mat"
-               if mat_name not in resources:
-                       mat_res = Resource(mat_name, "material")
-                       mat_res.statements.append(Statement("type", Token('pbr')))
-                       mat_res.statements.append(mat_res.create_reference_statement("base_color_map", base_color_res))
-                       mat_res.statements.append(mat_res.create_reference_statement("sampler", sampler_res))
-
-                       resources[mat_name] = mat_res
+               st = Statement("module", module)
+               for k, v in spec_values.items():
+                       st.sub.append(Statement("specialize", k, v))
+               shader_res.statements.append(st)
 
-       def export_technique(self, material_atlas, resources):
-               return create_technique_resource(material_atlas, resources)
+               return shader_res