]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/__init__.py
Add exporter for animations
[libs/gl.git] / blender / io_mspgl / __init__.py
index e1efbc21d0feeaafc2e5a04e6263e29391169122..d555ab4b30d54e59f48f5453c2612dfef73ec2ba 100644 (file)
@@ -7,7 +7,7 @@ bl_info = {
 
 if "bpy" in locals():
        import imp
-       for sub in "armature", "export_armature", "export_mesh", "export_object", "export_scene", "mesh", "outfile", "properties", "util":
+       for sub in "animation", "armature", "datafile", "export_animation", "export_armature", "export_camera", "export_material", "export_mesh", "export_object", "export_scene", "export_texture", "material", "mesh", "properties", "util":
                if sub in locals():
                        imp.reload(locals()[sub])
 
@@ -20,7 +20,7 @@ class ExportMspGLBase(ExportHelper):
        def execute(self, context):
                exporter = self.create_exporter()
                self.prepare_exporter(exporter)
-               exporter.export(context, self.filepath)
+               exporter.export_to_file(context, self.filepath)
                return {"FINISHED"}
 
        def create_exporter(self):
@@ -58,17 +58,11 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
 
        filename_ext = ".object"
 
-       textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF",
-               items=(("NONE", "None", "Ignore textures"),
-                       ("REF", "Referenced", "Reference external data"),
-                       ("INLINE", "Inline", "Embed textures in the object")))
-
-       separate_mesh = bpy.props.BoolProperty(name="Separate mesh", description="Write mesh data into a separate file", default=False)
-       shared_mesh = bpy.props.BoolProperty(name="Shared mesh", description="Use mesh name for mesh file to enable sharing", default=True)
-       separate_tech = bpy.props.BoolProperty(name="Separate technique", description="Write technique data into a separate file", default=False)
-       shared_tech = bpy.props.BoolProperty(name="Shared technique", description="Use material name for technique file to enable sharing", default=True)
+       single_file = bpy.props.BoolProperty(name="Single file", description="Write all data into a single file", default=True)
+       shared_resources = bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
 
        export_lods = bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
+       use_textures = bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True)
 
        def create_exporter(self):
                from .export_object import ObjectExporter
@@ -77,21 +71,14 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
        def draw(self, context):
                super().draw(context)
 
-               col = self.general_col
-               col.prop(self, "export_lods")
-               col.prop(self, "textures")
-               col.separator()
-
-               self.layout.separator()
+               self.general_col.prop(self, "export_lods")
+               self.general_col.prop(self, "use_textures")
 
                col = self.layout.column()
                col.label("Files")
-               col.prop(self, "separate_mesh")
-               if self.separate_mesh:
-                       col.prop(self, "shared_mesh")
-               col.prop(self, "separate_tech")
-               if self.separate_tech:
-                       col.prop(self, "shared_tech")
+               col.prop(self, "single_file")
+               if not self.single_file:
+                       col.prop(self, "shared_resources")
 
 class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
        bl_idname = "export.mspgl_armature"
@@ -103,6 +90,16 @@ class ExportMspGLArmature(bpy.types.Operator, ExportMspGLBase):
                from .export_armature import ArmatureExporter
                return ArmatureExporter()
 
+class ExportMspGLAnimation(bpy.types.Operator, ExportMspGLBase):
+       bl_idname = "export.mspgl_animation"
+       bl_label = "Export Msp GL animation"
+
+       filename_ext = ".anim"
+
+       def create_exporter(self):
+               from .export_animation import AnimationExporter
+               return AnimationExporter()
+
 class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
        bl_idname = "export_scene.mspgl_scene"
        bl_label = "Export Msp GL scene"
@@ -119,11 +116,23 @@ class ExportMspGLScene(bpy.types.Operator, ExportMspGLBase):
                col = self.layout.column()
                col.prop(self, "resource_collection")
 
+class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase):
+       bl_idname = "export.mspgl_camera"
+       bl_label = "Export Msp GL camera"
+
+       filename_ext = ".camera"
+
+       def create_exporter(self):
+               from .export_camera import CameraExporter
+               return CameraExporter()
+
 def menu_func_export(self, context):
        self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
        self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
        self.layout.operator(ExportMspGLArmature.bl_idname, text="Msp GL armature")
+       self.layout.operator(ExportMspGLAnimation.bl_idname, text="Msp GL animation")
        self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
+       self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera")
 
 from .properties import MspGLMeshProperties, MspGLObjectProperties